Bix.com is Bought by Yahoo

One of the great things about working for eBay has been all of the great people that you meet and work with. Leonard Speiser was one of the great product managers I had a chance to learn from at eBay, and now his company, Bix.com, has been acquired by Yahoo.

Here is the note on the Bix website from Michael Speiser, who I think does a nice job explaining why they are excited about the deal.

If you haven’t tried Bix.com, it’s a fun site where anyone can set up contests that people vote on. It makes it fairly easy for people to create profiles, and then upload video or pictures related to the contest. It’s like American Idol for everyone. A relatively simple idea, but executed well, and no doubt a very addictive application to add to the Yahoo family. Contests are a great excitement driver, and there is no doubt that Yahoo will try to leverage Bix with large clients who are looking to generate buzz.

One of the most interesting things about working in Silicon Valley is how quickly people can move around and do new and wonderful things. It’s part of the culture – the assumption that everything and everyone will keep moving and changing.

It doesn’t feel like that long ago that I joined eBay, and that I stopped by for some advice and help from Leonard, one of the Senior Product Managers. It doesn’t feel like that long ago that after five years, Leonard decided to go off an pursue a startup.

As a funny anecdote, we had a roast for Leonard at his going away party.  Everyone had these masks made of Leonard’s face, propped up on rulers.  I actually auctioned one off on eBay.com, got it to be the “Most Watched” item on all of eBay, and ended up making $400 from Golden Palace Casino to fund a going away present for Leonard (an engraved iPod).

It’s also a great feeling to see friends go off and be successful like this. There is no better way to start the day than to open the newspaper and see good news like this.

So, congratulations to Leonard and the Bix.com team.

Zune vs. iPod: Microsoft’s Third Strike

You know, I was all ready to write a really long article comparing the new Microsoft Zune to the Apple iPod. But then, some guy I don’t even know (Jeremy Horowitz) went and wrote up the exact article I was thinking about… and even did it better. So read his.

Microsoft’s Third Strike: Zune Hyped, Lessons Learned

I found another blog, hosted in Japan, that just rips Zune pretty hard.

Personally, I completely understand why Microsoft built the Zune, and rushed it to market. Microsoft is not used to being on the other end of network effects, and while they’ve been focusing on Google as their new enemy #1, Apple has somehow locked up the digital media marketplace around music. Worse, they seem to be in a good position to leverage that monopoly into other areas of the digital home.

In digital media, it’s like the Bizarro planet, where the planet is square and you say goodbye when you enter, hello when you leave. Apple has the entrenched monopoly, tied together with a powerful alliance of hardware, software & digital rights management. Microsoft is the underdog here, because they can’t really leverage their strength in the enterprise, and their consumer marketshare doesn’t help them much either since the iPod & iTunes are cross-platform.

It really is strange through the looking glass, because in this world Apple has the broad product line and thousands of third parties, including auto manufacturers! Microsoft has just a few models, and insignificant ecosystem support.

I’m not sure I understand why Microsoft abandoned PlaysForSure with Zune. One of the things I learned from Michael Porter about corporate strategy is that you need to build your moat around your unique value proposition – not try to and just mimic your competitors. The Zune smacks of a bit of desperation, and I’m not sure hundreds of millions in marketing dollars will change that.

Still, Microsoft has deep pockets, and they are going to be in the game for the long term. My prediction is that they’ll lean towards tighter integration with the Xbox, and use that as the lever into the digital home. I do wonder, however, whether they could have just embraced the iPod, and worked to make the Windows Media, Xbox, iPod ecosystem flawless, thus containing Apple to what will eventually be a small piece of the overall digital home. It would have been a lot cheaper, and would have spared them another round of embarrassment.

Embrace & Extend. Whatever happened to that oldie but goodie?

My Theory on How Battlestar Galactica Will End

A lot of pop-culture posts today, but time for just one more.

I’ve been a big fan of the new Battlestar Galactica series since it first launched a few years ago. It’s one of the television highlights for me these days for a lot of reasons, some of which have to do with the quality of the show, and some of which have to do with the propensity for the networks to cancel other shows I like.

I’ve read some coverage of the series in Entertainment Weekly, and it sounds like the show is written in an incredibly open style. Some fiction know the ending of their stories from the beginning, but not necessarily the path. Orson Scott Card writes like that, as does J. K. Rowling. From the press, it sounds like the Battlestar team is incredibly open about where the series will end up. They say they haven’t decided on an ending yet, and are taking the story season-to-season.

To me, however, the ending looks painfully obvious. So, I thought I’d share it here, and see if people agree. I’ve been searching online, and I’ve found just a few posts on the subject, but there are clearly a couple people who see the same thing I do.

Here’s what we know, from the new series:

  • 3,000 years ago, humanity split into 13 colonies to settle. 12 that were close together in one system, and one remote planet. This journey was captured in religious text that is part history, part prophecy.
  • The one remote planet is Earth
  • The 12 colonies have a polytheistic culture that matches Greek mythology exactly. Even the pilots have call signs like “Apollo”.
  • The 12 colony locations match the Greek names for common constellations, like Gemini.
  • 40 years ago, the Cylons (which are the robots built by the 12 colonies) revolted. There was a war, and they retreated. Now, they have come back and literally obliterated the 12 colonies, to the point where only 41K or so humans survived and are now searching for Earth.
  • The Cylons have made themselves in their creator’s image (human), and have developed a powerful monotheistic culture. They are also aspiring to breed the next step in their evolution – a human/cylon hybrid.

So, how does it end?

I see two possibilities:

  1. The series takes place in modern times, or the near future. It turns out that the original 13th colony ended up founding Atlantis, approximately 1000 BC, which they will posit was the basis for Greek culture, etc. The humans connect with modern humanity on Earth, and somehow the Cylon problem “goes away” – either through victory, or via the Cyclons deciding that humanity deserves their respite on Earth.
  2. The series actually takes place in the past. When Battlestar Galactica and fleet get to Earth, it is roughly 2000 BC. They discover that the previous colony lost its technology, and has regressed to primitive status. They fight off the Cylons in one final battle, and settle on an island in the Mediterranean called Atlantis. They reach out to their distant brethren in nearby Greece, and start re-educating them in math, philosophy, democracy, and of course, religion with the Olympian gods. Meanwhile, in a teaser/ending, one of the last Cylons lands in the desert across the sea, and speaks to a nomad named Abram, and convinces him that there really is only one true god. There is an implication that the Cyclons are somehow the progenitors of the Judeo-Christian faith, maybe even extending to some concept that they are still around somehow.

In case you think I’m off the deep end here, consider the original speech that Patrick Macnee used to give as part of the opening narration of the original series. I never watched the original series, but it stands to reason that this does integrate into the vision for the end of the new series.

“There are those who believe that life here began out there, far across the universe, with tribes of humans who may have been the forefathers of the Egyptians, or the Toltecs, or the Mayans. They may have been the architects of the great pyramids, or the lost civilizations of Lemuria or Atlantis. Some believe that there may yet be brothers of man who even now fight to survive somewhere beyond the heavens…”

I love ancient mythology and history, so I’m clearly rooting for (2) as the potential ending. Would love to hear what other fans of the show think.

Update (11/14/2006): My blog traffic is up nearly 100% due to this post. It looks like people are discussing this post on the boards. I’m seeing a lot of links to this blog from this thread on the Sci Fi Channel Forums. Thanks for reading!

Update (1/8/2007): A new post is up on the potential spoilers for the fifth and final unknown cylon.  Season 4 is almost here.

South Park Episode on Nintendo Wii

With many thanks to Chad Alderson for finding this episode online.

This was the South Park episode from last week. Cartman is so obsessed with getting a Nintendo Wii, he can’t wait the two weeks, and has himself frozen. He accidentally ends up 500 years in the future, and, well, typical South Park things happen.

(Update: 12/2/2006 – Due to the original video being pulled, I’m linking to the South Park Zone, which maintains links to all of the episodes from Season 10. It’s a two-part episode called “Go God Go”)

I don’t know what is more disturbing:

  1. That South Park has now had two episodes this season so close to my heart (World of Warcraft, Nintendo Wii)
  2. That Chad is reading & responding to my blog within seconds of me posting

Chad, you might be my only dedicated reader, but thank you very very much for this link. If it’s OK, I’m not going to post all the video links from your blog, although this one did make me laugh.

Riya tries again as Like.com

I read a lot of news today about Riya trying to reinvent itself as Like.com today. Of all the coverage, Don Dodge’s summary resonated with me the most.

Riya tries again as Like.com

I think Don uses Riya to summarize of the key takeaways I had from my own experience in venture capital:

The lesson for entrepreneurs is don’t have preconceived notions about how your product/service will be used. Test with lots of different customers to discover where they see value. Remember, it is not about the technology…it is about the problem it solves.

Personally, while I find Riya’s technology truly exciting in its potential, this new direction feels a bit too manufactured, a bit too orchestrated and timely. It rings of smart people figuring out strategy behind closed doors, rather than a true customer-driven request or need.

Metadata tagging of blogs and pictures is hot right now, but tagging of video is just getting started. Is it that hard to believe that in a few years, when studios build the digital versions of their properties for distribution (either BD/HD DVD and/or download versions) that they will tag them with the appropriate commercial content? Wouldn’t it be easier for software on the web or on your TV box to just then link to appropriate interesting items (like boots, dresses, cars, other product placements) to a rev-share storefront for the studio? And wouldn’t the owners of that content want to control that linkage – charge for it, since it’s their property (the movie, the show, the shot) that’s driving the demand?

This is hot technology and it’s incredibly generalized, but in many cases we tend to look for the ultimate solution when a very simple, manual process can hit the business need 80/20. So I’m still not sure this is a business vs. a cool demo.

BTW If you haven’t tried it out, go see the Like.com Alpha site.

Will Wright is a Genius (Spore)

For some reason, I’ve been posting a lot about video games lately. I’m not sure why, since with all the commotion at home, it has been literally months since I’ve been able to play anything.

After all, I’ve already sold my Gamecube & PS2 in anticipation of getting the next-generation machines in 2007.

Still, it would not be right to talk about video games, and not tip my hat to Will Wright, creative genius behind a large number of games including The Sims.

For those of you uninitiated into the magic of his upcoming game, Spore, you can get some basic info here. Spore attempts to marry all the elements of various simulation games that have drawn me in the past. Everything from creature creation, evolution, village building, technology maps, global domination, and galactic conquest.

As a wonderful sign of the times, you can find extensive demos of Spore right now on YouTube! Some feature Will Wright himself!

It may sound juvenile to some, but I have always had the utmost respect for creators of great games. Of course, growing up in the video game era, I’ve logged literally thousands of hours in my life, from the Atari 2600 & Apple ][ all the way to today’s consoles and PCs. But that isn’t the reason.

Writing this blog has led me to some epiphanies about why I find so much interest in certain things, and I now realize that video games fit the definition of this blog in a way I hadn’t initially considered.  Building a great video game requires a marriage of understanding of people and technology.
Most great video games push technology to the limits, but that’s not always required. Tetris & SimCity are examples of great games that didn’t push technical limits.

More than anything, great video games are first and foremost great games. Building a great game requires an understanding of narrative and competition, interaction and presentation. Video games must contain enough complexity to generate dozens of hours of continuous engagement, and yet enough simplicity to seduce a new player quickly and easily.

At the same time, like an artist leveraging the voice of their medium, great gamemakers make the most of their medium – technology.  Just as a sculptor works with stone differently than brass, so too a great gamemaker will work differently depending on the platform.

When I began the graduate program in Computer Science at Stanford in Human Computer Interaction, I remember evaluating in detail the genius behind the original Mario 64 video game. Nintendo, the company that effectively saved video games in the late 1980s, had managed to take the standard 2D platform game, and elegantly translate it to 3D. More importantly, they had expanded the definition of fluid 3D control with their new controller, which allowed for incredible freedom of expression. They created a world for Mario that was 3D, and yet felt contiguous with the previous Mario properties in a way that didn’t seem bizarre like Disney’s attempts at a 3D Mickey.

Spore looks like one of those singular events in gaming, like World of Warcraft, that will take a genre to a new level. I have every confidence that Will Wright is going to launch another masterpiece.

The only question is… can I really wait for Maxis/EA to release a Mac version?

Make Love, Not Warcraft

I found this posting of the South Park episode 1008, Make Love, Not Warcraft today on Tony Chor’s blog.

Make Love, Not Warcraft

If you hate South Park, don’t bother clicking. There is nothing so redeeming about this episode to change your mind. But, if you are a fan of online gaming, you might just find this episode to be hilarious.

The video is hosted at dailymotion.com here.

As a side note, Tony Chor is a friend from college who went into program management at Microsoft around 1990. He currently is the Group Program Manager for Internet Explorer 7, so they are all celebrating their recent release.

In a funny twist of fate, another friend of mine, Michael Schroepfer, is currently the VP of Engineering for Mozilla, responsible for Firefox 2.

Small world, huh?

Tony’s blog is here. Mike’s blog is here, although he hasn’t posted in a few months.