Farmville Economics: Flowers & Updated Tables

Zynga launched several new crops this week in the form of cut flowers, so I thought I’d update my tables for active players out there.  So yes, this is Yet Another Farmville Post (YAFP).

gameBig_farmville

For quick reference, here are the links to my first six Farmville posts:

I’ve updated my tables to include both Sweet Seeds and the new cut flowers.  You’ll notice that, as per my last post, Sweets Seeds really aren’t as good as they should be.  At least, it’s not clear to me why Super Berries were so much better.

Please remember, all tables normalize the values for one square per day (24 hour day), and include the cost and experience involved with plowing the square per cycle.

Here are the crops, ranked by Profit / Day:

Crop Profit / Day
Super Berries 900.00
Asparagus 183.00
Sugar Cane 177.00
Peas 176.00
Tomatoes 174.00
Green Tea 170.40
Grapes 170.00
Onions 166.00
Sunflowers 165.00
Ghost Chili 164.00
Coffee 162.00
Blackberries 162.00
Lillies 159.00
Blueberries 156.00
Carrots 150.00
Raspberries 132.00
Broccoli 129.00
Cabbage 116.50
Sugar Cane 104.50
Sweet Seeds 100.00
Red Wheat 84.67
Aloe Vera 80.00
Peppers 77.00
Yellow Mellon 77.00
Rice 72.00
Corn 71.67
Red Tulips 69.00
Pumpkin 69.00
Pineapple 66.00
Potatoes 65.00
Strawberries 60.00
Pink Roses 59.50
Yellow Bell 54.00
Watermelon 50.75
Cotton 39.00
Squash 33.00
Soybeans 33.00
Daffodils 30.00
Artichoke 29.75
Eggplant 24.00
Wheat 21.67

Here are the crops ranked by Experience per Day:

Crop XP / Day Cycle (Hours)
Super Berries 24.00 2.00
Blueberries 12.00 4.00
Raspberries 12.00 2.00
Strawberries 12.00 4.00
Blackberries 12.00 4.00
Aloe Vera 8.00 6.00
Ghost Chili 8.00 6.00
Tomatoes 6.00 8.00
Pumpkin 6.00 8.00
Sugar Cane 6.00 8.00
Green Tea 4.80 10.00
Asparagus 4.50 16.00
Rice 4.00 12.00
Sweet Seeds 4.00 24.00
Carrots 4.00 12.00
Peas 4.00 24.00
Onions 4.00 12.00
Grapes 3.00 24.00
Red Tulips 3.00 24.00
Peppers 3.00 24.00
Soybeans 3.00 24.00
Sunflowers 3.00 24.00
Coffee 3.00 16.00
Lillies 3.00 24.00
Broccoli 2.50 48.00
Pink Roses 1.50 48.00
Pineapple 1.50 48.00
Yellow Bell 1.50 48.00
Daffodils 1.50 48.00
Squash 1.50 48.00
Eggplant 1.50 48.00
Sugar Cane 1.50 48.00
Cabbage 1.50 48.00
Cotton 1.00 72.00
Wheat 1.00 72.00
Red Wheat 1.00 72.00
Corn 1.00 72.00
Potatoes 1.00 72.00
Watermelon 0.75 96.00
Artichoke 0.75 96.00
Yellow Mellon 0.75 96.00

Here are the crops ranked by a sum of profit and experience per day (see previous posts for why I ascribe 15 coins to the value of one point of experience):

Crop Profit + XP / Day
Super Berries 1260.00
Blackberries 342.00
Blueberries 336.00
Raspberries 312.00
Ghost Chili 284.00
Sugar Cane 267.00
Tomatoes 264.00
Asparagus 250.50
Green Tea 242.40
Strawberries 240.00
Peas 236.00
Onions 226.00
Grapes 215.00
Carrots 210.00
Sunflowers 210.00
Coffee 207.00
Lillies 204.00
Aloe Vera 200.00
Broccoli 166.50
Sweet Seeds 160.00
Pumpkin 159.00
Cabbage 139.00
Rice 132.00
Sugar Cane 127.00
Peppers 122.00
Red Tulips 114.00
Red Wheat 99.67
Pineapple 88.50
Yellow Mellon 88.25
Corn 86.67
Pink Roses 82.00
Potatoes 80.00
Soybeans 78.00
Yellow Bell 76.50
Watermelon 62.00
Squash 55.50
Cotton 54.00
Daffodils 52.50
Eggplant 46.50
Artichoke 41.00
Wheat 36.67

And finally, the most important table: Risk Adjusted Profitability.  This takes into account the risk of spoilage and the time it takes for each crop to harvest.  I’ve found this to be the best table to answer the question of “what should you plant”:

Crop Risk-Adjusted Profit / Day Risk of Complete Default
Peas 226.53 12.97%
Broccoli 217.37 1.68%
Grapes 206.37 12.97%
Sunflowers 201.57 12.97%
Lillies 195.82 12.97%
Asparagus 185.57 25.62%
Cabbage 181.47 1.68%
Sugar Cane 165.80 1.68%
Super Berries 154.22 84.35%
Sweet Seeds 153.58 12.97%
Coffee 153.35 25.62%
Red Wheat 142.52 0.22%
Onions 135.58 36.01%
Yellow Mellon 130.15 0.03%
Green Tea 126.03 42.69%
Carrots 125.98 36.01%
Corn 123.93 0.22%
Peppers 117.11 12.97%
Sugar Cane 115.57 50.61%
Pineapple 115.54 1.68%
Potatoes 114.40 0.22%
Tomatoes 114.27 50.61%
Red Tulips 109.43 12.97%
Pink Roses 107.05 1.68%
Yellow Bell 99.87 1.68%
Ghost Chili 96.00 60.01%
Watermelon 91.44 0.03%
Blackberries 80.30 71.14%
Rice 79.19 36.01%
Blueberries 78.89 71.14%
Cotton 77.22 0.22%
Soybeans 74.87 12.97%
Squash 72.46 1.68%
Pumpkin 68.82 50.61%
Daffodils 68.54 1.68%
Aloe Vera 67.61 60.01%
Eggplant 60.71 1.68%
Artichoke 60.47 0.03%
Strawberries 56.35 71.14%
Wheat 52.43 0.22%
Raspberries 38.19 84.35%

Stay tuned for my next post, my very first on Café World, my new Zynga addiction.  Very different simulation & economics, and should be good for a few interesting analytical posts.

Updates: I’ve now posted follow-on posts about Farmville Economics:

Farmville Economics: Risk Adjusted Crop Profitability

It’s clear that my addiction to spreadsheets and Farmville knows no bounds, so as predicted, here is my fifth post on the topic.

gameBig_farmville

Here are the quick links to my first four posts:

The wizards at Zynga have been busy, and with regular updates every week (or even more frequently), a large number of new crops have been introduced.  As the comments on my other posts have become quite demanding, here are two of my original tables, updated for all the new crops (as of September 20, 2009):

Crop Profit / Day
Super Berries 900.00
Asparagus 183.00
Sugar Cane 177.00
Peas 176.00
Tomatoes 174.00
Green Tea 170.40
Grapes 170.00
Onion 166.00
Sunflowers 165.00
Coffee 162.00
Blackberries 162.00
Blueberries 156.00
Carrots 150.00
Raspberries 132.00
Broccoli 129.00
Cabbage 116.50
Red Wheat 84.67
Aloe Vera 80.00
Peppers 77.00
Yellow Mellon 77.00
Rice 72.00
Corn 71.67
Pumpkin 69.00
Pineapple 66.00
Potatoes 65.00
Strawberries 60.00
Yellow Bell 54.00
Watermelon 50.75
Cotton 39.00
Soybeans 33.00
Squash 33.00
Artichoke 29.75
Eggplant 24.00
Wheat 21.67

Assumptions: All numbers are normalized for one planting square per day, and assume a “perfect” farmer who can operate all 24 hours of a single day.  It’s assumed that you will need to harvest, plow, and plant every cycle for a given crop.

As it turns out, many times players are optimizing for experience per day, rather than for profit.  As a result, here is an updated table that shows experience per crop, with the same assumptions:

Crop XP / Day Cycle (Hours)
Super Berries 24.00 2.00
Strawberries 12.00 4.00
Raspberries 12.00 2.00
Blueberries 12.00 4.00
Blackberries 12.00 4.00
Aloe Vera 8.00 6.00
Pumpkin 6.00 8.00
Tomatoes 6.00 8.00
Sugar Cane 6.00 8.00
Green Tea 4.80 10.00
Asparagus 4.50 16.00
Rice 4.00 12.00
Carrots 4.00 12.00
Peas 4.00 24.00
Onions 4.00 12.00
Soybeans 3.00 24.00
Peppers 3.00 24.00
Grapes 3.00 24.00
Coffee 3.00 16.00
Sunflowers 3.00 24.00
Broccoli 2.50 48.00
Eggplant 1.50 48.00
Squash 1.50 48.00
Yellow Bell 1.50 48.00
Pineapple 1.50 48.00
Cabbage 1.50 48.00
Wheat 1.00 72.00
Cotton 1.00 72.00
Potatoes 1.00 72.00
Corn 1.00 72.00
Red Wheat 1.00 72.00
Artichoke 0.75 96.00
Watermelon 0.75 96.00
Yellow Mellon 0.75 96.00

It’s fairly obvious from the numbers above that crops that can be planted and harvested multiple times per day have a significant advantage. This advantage is largely due to the +1 XP you get from plowing a square, and the multiple turns per day. While the longer duration crops have higher experience, they don’t generate enough experience to match the multiple cycles of crops like the berries, or the 8-hour crops like Tomatoes.  Of course, this ignores the time value of money, the primary topic of my first blog post on Farmville Economics.

It seems as if Zynga has been doing their homework when building out their technology tree with additional crops.  Using my 15 coin / XP estimate, the table combining the value by coins and experience is dominated by the new crops:

Crop Profit + XP / Day
Super Berries 1260.00
Blackberries 342.00
Blueberries 336.00
Raspberries 312.00
Sugar Cane 267.00
Tomatoes 264.00
Asparagus 250.50
Green Tea 242.40
Strawberries 240.00
Peas 236.00
Onions 226.00
Grapes 215.00
Carrots 210.00
Coffee 207.00
Aloe Vera 200.00
Sunflowers 210.00
Broccoli 166.50
Pumpkin 159.00
Cabbage 139.00
Rice 132.00
Peppers 122.00
Red Wheat 99.67
Pineapple 88.50
Yellow Mellon 88.25
Corn 86.67
Potatoes 80.00
Soybeans 78.00
Yellow Bell 76.50
Watermelon 62.00
Squash 55.50
Cotton 54.00
Eggplant 46.50
Artichoke 41.00
Wheat 36.67

The title of this blog post, however, is Risk Adjusted Crop Profitability.  One of my orginal concerns was that measures of profitability were not properly taking into account the amount of risk that each crop incorporated.

When you plant a crop in Farmville, it grows for an allotted time.  During that time, you cannot harvest the crop, nor can you recover your capital.  It’s completely illiquid.  After that time period, you have an equivalent time period (100% of the growing time) to harvest the crop.  At that point, your investment is liquid and recoverable.  After the harvest time has expired, over the next equivalent time period (between 100% and 200% of the growing time), your crops will wither square-by-square, until none are left.

As a result, a crop that yields a few more coins of profit, but that involves an up-front investment of fifty coins, may not actually be worth the risk of withering.

In case you think I’m being melodramatic, it’s a very common problem.  People invest all of the wealth into planting crops, get distracted or misunderstand the rules, and then end up with withered crops and no money left over to re-plant.  They have to depend on “lotteries” and “helping neighbors” to recapitalize.  (In fact many don’t, which may be a problem Zynga needs to monitor.)

So how do we model risk-adjusted profitability?

In typical financial modeling, you would have a “cost of capital” – namely a borrowing rate that would be your cost of money over a period of time.  However, for this analysis, it didn’t seem appropriate – maybe I’ll revisit sometime in the future.

To model the Farmville risk, I tried to literally focus on the following facts:

  1. How much capital (coins) up front you risk by planting one square?
  2. What is the risk that you won’t be available during the harvest time?
  3. Probability of harvest + Probability of wither = 100%
  4. Multiply the profits per cycle with the probability of harvest
  5. Normalize to a risk-adjusted profit per day

In order to model #2, I’ve used the following assumption: you are expected to check Farmville once every 24 hours.  You can replace this with your own number, but given that Farmville has 15M+ active daily users, this assumption seems fair.

So, assuming any hour is the same as any other (on average), there is a 1/24 probability that you will be able to check Farmville in a given hour.  24 * 1/24 = 100%

I’m also assuming that your ability to check on a crop in any given hour is independent of the ability to check any other hour.  This keeps the probability calculations simple.

This means that for shorter lived crops, there is real default risk:

  • There is a 23/24 chance in any hour that you will not check on the crop.
  • This means, for a 4-hour crop, there is a 23^4/24^4 = 279841 / 331776 = 84.3% chance that you’ll miss checking on the crop during harvest time for full profit.
  • This means, for a 4-hour crop, there is an 84.3% chance you’ll miss the withering time, where you’ll receive partial profit.  (I’m assuming a linear decay rate)
  • This results in a default rate of 71.1% on a four-hour crop.

Using calculations similar to those above, I generated an expected profit per cycle.  I’ve regenerated the table (ignoring experience) for the crops, and ranked them by risk-adjusted profitability:

Crop Risk-Adjusted Profit / Day Risk of Complete Default
Peas 226.53 12.97%
Broccoli 217.37 1.68%
Grapes 206.37 12.97%
Sunflowers 201.57 12.97%
Asparagus 185.57 25.62%
Cabbage 181.47 1.68%
Super Berries 154.22 84.35%
Coffee 153.35 25.62%
Red Wheat 142.52 0.22%
Onions 135.58 36.01%
Yellow Mellon 130.15 0.03%
Green Tea 126.03 42.69%
Carrots 125.98 36.01%
Corn 123.93 0.22%
Peppers 117.11 12.97%
Sugar Cane 115.57 50.61%
Pineapple 115.54 1.68%
Potatoes 114.40 0.22%
Tomatoes 114.27 50.61%
Yellow Bell 99.87 1.68%
Watermelon 91.44 0.03%
Blackberries 80.30 71.14%
Rice 79.19 36.01%
Blueberries 78.89 71.14%
Cotton 77.22 0.22%
Soybeans 74.87 12.97%
Squash 72.46 1.68%
Pumpkin 68.82 50.61%
Aloe Vera 67.61 60.01%
Eggplant 60.71 1.68%
Artichoke 60.47 0.03%
Strawberries 56.35 71.14%
Wheat 52.43 0.22%
Raspberries 38.19 84.35%

Now, I’ve made quite a few simplifying assumptions here, so don’t confuse this with a PhD thesis in Farmville Economics. But it’s amazing to me how this list of crops, more than any other table, best reflects my own internal preferences on what to plant. Maybe that’s because the “once a day” estimate of average availability best fits my own time table during the week.

Another way of revising this estimate is to look at the “risk of complete default” as highly correlated with the “stress level” you feel when you plant a given crop.  Super Berries are awesome, but there is no question that when I plant them, I am hyper-aware of the need to check on them within a 2 hour window to harvest my profits.

Definitely an interesting lens on the topic of profitability.  Please feel free to share alternative views on how to evaluate the risk-adjusted profitability of Farmville crops here in the comments.

Update:  Here are additional posts on Farmville Economics, published after this one: