Steve Jobs: Master of Presentation (aka the Reality Distortion Field)

Steve Jobs is famous for his presentation skills. I myself have seen him present and speak at over a dozen different occassions, at Stanford, at Pixar, at Apple, and at big Apple events like WWDC and Macworld. Audience members can be so taken with Steve during a speech that they often are surprised themselves at how locked in the moment they were, hence the infamous “Steve Jobs Reality Distortion Field”.

Steve Jobs is not a great speaker by accident. It’s something that he spends a lot of time and meticulous attention on. Marissa Mayer, VP of Product at Google, told me that she often goes to the Macworld keynote with members of her product management team. Afterward, they try and do a quick breakdown of not what Steve said, but the how and why of his presentation, timing, word choice, and style. I personally agree that anyone who has an outbound role representing their company and their product in the technology space should go to the school of Steve, when it’s in session, if possible.

There was a great article in Seeking Alpha this week by Carl Howe that did a wonderful job breaking down why Steve is such a good speaker. Normally, I’d just link to it, but the content is good enough that I’m going to reproduce it here, for fear of the link at some point going dead.

If you enjoy public speaking, or are called on to present to executives or large audiences, think about the points below and your own presentation style.

One of the benefits of being at MacWorld this year was that it gave me the chance to dissect Steve Jobs’ presentation style in person (you can stream it yourself from Apple’s Web site). And while I was madly blogging on my cell phone while the keynote was going on, I did jot some notes about just how he sets up what is fondly referred to as his reality distortion field. My conclusion: there’s no magic here. He simply does all the things that a great communicator is supposed to, including many techniques that we teach. Jobs is so persuasive because he:

Rehearses — a lot. Jobs is extremely comfortable on stage. You can see in his eyes that he knows his content cold before he even starts. He isn’t trapped behind a podium. He knows when to get excited and when he needs to pull back. All of these things aren’t hard — provided you have the entire story you want to tell in your head. Jobs does — and that only happens if you have done the story over and over again in rehearsal.

Is himself. Jobs doesn’t try to imitate other people or be something he isn’t. He’s not afraid to get excited and emotional over what he is talking about. As an example, when he thanks the families of Apple employees at the end, you can hear him getting choked up about the commitment and dedication they had. The audience can feel the emotion behind his words, and that adds impact to anything Jobs says.

Uses visuals effectively. Jobs doesn’t clutter up his presentation visuals with a lot of words. In fact, the slide shown above probably had the most words of any slide he used. Most of his slides have such illuminating reading as 2.0B (the number of iTunes songs sold to date), or “Ads”. Without a lot of reading to do, the audience listens to Jobs more, giving the words he says more impact. Jobs also uses demos effectively; all of them use very simple examples rather than complicated ones. Why simplicity? Because simple ideas are easier to convey and easier for the audience to absorb.

Focuses on the problem he’s solving in detail. Watch Jobs’ first 7 or 8 minutes of the iPhone introduction (starting about 26 minutes in and running until 33 minutes). All of that time he spends setting up why smartphones are dumb and clunky. He doesn’t even talk about his solution to the problem until he’s told the audience no fewer than three times what criteria a successful product in this market must have. And amazingly, the product he introduces has exactly those criteria. It’s not only an effective marketing technique, but it creates drama and tension where there would be none otherwise.

Says everything three times. Jobs always introduces new ideas first as a list, then he talks about each member of the list individually, and then he summarizes the list later. And, he always uses exactly the same words each time. A great example is the three functions that the iPhone has: an iPod, a phone, and a revolutionary Internet communicator. Every aspect had its own section of the keynote, and its own icon that kept being repeated. He even got the audience to chant the three items sequentially with him over and over. The result: even listeners who aren’t paying attention get the message.

Tells stories. At one point late in the presentation, Jobs’ slide advancing clicker failed. He switched to the backup, and it wasn’t working either. So what did he do? He told a story about how he and Steve Wozniak build a TV jammer and used it in college TV rooms to stealthily mess up TV signals. The story had nothing to do with the presentation, but it kept the audience laughing and amused while the backstage crew fixed the problem. Yet, the story fit beautifully into the larger iPhone story overall.

Isn’t afraid of the dramatic pause. When Jobs switches topics or is about to say something important, he doesn’t rush into it. Often, he will go to the side of the stage and grab a drink of water. Or, he’ll just stand to the side of the stage and say something like, “Isn’t that amazing?” and just wait. The pauses both keep the audience from getting tired out and allows them to absorb what he has said. And more importantly, they create drama and anticipation for what is to come.

Uses comparisons to demonstrate features. When Jobs has a feature he really wants people to remember, he always compares it to something else. In the iPhone introduction, he compared the iPhone with other smartphones. When he introduced the iPod nano, he compared it with other flash players. Comparisons allow him to emphasize the unique selling propositions of his products and paint the competitive landscape on his terms. This one feature of Jobs’ presentations puts his presentations head and shoulders above others.

If anyone needs more convincing of how much of a difference presentation technique makes, just contrast Cingular CEO Stan Sigman’s presentation yesterday with Jobs’. Despite his professionally written content, his presentation just falls flat on too many words and not enough life. The audience started clapping at once point just to try to convince him to cut it short. Ouch.

Apple has built its reputation by sweating the details for its customers. Jobs does the same for his audiences. Few companies will effectively compete against Apple until they start doing the same. Until then, Jobs’ reality distortion field will be as powerful as ever.

Next year, the Macworld 2008 Keynote falls on my birthday.  I think I’m going to try and attend in person.  It has been a while since I’ve seen Steve Jobs live, and its something you want to do while you can.

Insights on Design: Marissa Mayer & Google Search Results

I picked up this snippet from John Battelle’s Searchblog yesterday:

Marissa Mayer, at Web 2.0 today, shared insights into some lessons Google has learned in trying to serve users. The take-away is that Speed is just about the most important concern of users—more than the ability to get a longer list of results, and more valuable than highly interactive ajax features.

What was most interesting to me, however, was the comments below about how the most effective results from testing were the opposite of what users believed they preferred:

…they didn’t learn that from asking users, just the opposite. The ideal number of results on the first page was an area where self-reported user interests were at odds with their ultimate desires. Though they did want more results, they weren’t willing to pay the price for the trade, the extra time in receiving and reviewing the data. In experiments, each run for about 8 weeks, results pages with 30 (rather than 10) results lowered search traffic (and proportionally ad revenues) by 20 percent.

The reason I wanted to highlight this insight here is that it offers up perhaps one of the greatest challenges across any design practice that tries to focus on the customer experience: what people say they want, and what actually performs best are not necessarily the same. In fact, I would argue that they are different in most cases.

This challenge is not a surprise for professionals in marketing, politics or finance. These fields have long recognized that there is a large difference in what people say they will support vs. what they actually do support. However, it’s a particular challenge in product design because so many people want to “provide the best possible user experience”.

At every company I have worked for, there has always been a large debate about how to do the best product design. Do you reach out, through focus groups and customer visits, and ask your best customers what new improvements they would like to see? Or do you quietly observe, through testing and product metrics, and then use inspired design professionals to produce the great advance in usability?

As a product professional, I truly believe that the answer is to do both. There is no doubt that listening to your customers directly can give you great insight into their experience and their prioritization of problems. This insight is the key to customer empathy, which I believe is the key to customer-centric design in any field.

At the same time, it is extremely important to recognize that the rationalization that many people give when making choices may not be fully informed. They likely do not realize all of the options available to them, or the options that are available technically. They are likely not experts trained in design, finance, marketing, technology, or psychology. Observation, whether direct or indirect, is they key for more informed experts to help produce solutions that the customer may not understand are possible. Customers will ask you for a candle, when what they really want is portable light. They will ask you for a VCR with fast rewind, instead of a DVD player.

So, in this case, to borrow the corporate-speak, you need to embrace the AND. Listen to your customers, empathize with them, know them as they know themselves. But measure and observe, review the data, and leverage the professional expertise of the product team to delight your customer with solutions that they didn’t even realize were possible. Once you have those designs, you have to test and tune them. You’ll know when you are on the right track when you find yourself surprised and delighted by your customer insights and design results.

Blogs I Read: Mac Mojo (The Microsoft Office for Mac Team Blog)

This is a relatively new one for me, but I find the posts pretty interesting from time to time.

This is the team blog from the group responsible for Microsoft Office for the Mac.  Most people don’t realize this, but Microsoft Office actually originated on the Mac, and despite all the conspiracy theories, the business continues to be a fairly large one for Microsoft.

For example, check out this post from yesterday about the size of the Microsoft Office for Mac codebase.  It shocked the hell out of me:

It’s all in the numbers… 

30 million lines of code.  For a suite of applications.  Unbelievable.

For those of you non-technical folks out there, this is a really big number.  I remember when it was revealed that Windows XP was approximately 40 million lines of code, and Sun had a field day pointing out that Solaris was only 7 million at the time.

In software, bigger is rarely better from a complexity or reliability standpoint.  This blog post explains some of the very human reasons why.

I personally have always believed that a complete rewrite is likely necessary from time to time with software applications, usually every 3rd to 4th major version or so.  The problem is, the economics so rarely support re-writing a codebase.  The time you spend rebuilding what already works could be spent on building new features, or fixing old ones.

In a small way, this legacy cost is what helps fuel the ongoing development of new applications, new companies, and new businesses.  It is always easy for the new entrant to “rebuild” what already exists.  This doesn’t make up for the incredible market advantage that the large players have, but it’s an interesting cost advantage that you don’t normally see in most industries.

Anyway, check it out.  Since I am a longtime Office for Mac user, I like seeing ongoing communication from their team to the community.

Firefox 2 Gets Some Attention

Mozilla Firefox 2 Logo

Nice post from Chad Alderson today about features he likes in Firefox 2.0.

Firefox 2 Owns

I’ve already posted about my favorite unsung feature in Firefox 2 – the ability to automatically recover all of your tabs in the case the computer or Firefox exits unexpectedly. It single-handedly saved me over 45 minutes of work one night as I was blogging.

Chad, however, has picked up on spell-check and better tab navigation as his favorite features.

I’m personally attached to Firefox because I have such close friends on Mozilla team. They have a tough problem – Firefox is clearly the front-runner and thought leader for modern browser design. Others can make significant progress through imitation – the Mozilla community has to really move in new directions to keep ahead of the pack.

Firefox really popularized tab browsing, so it’s not suprising to see that they are able to take the feature set to the next level. Enhanced navigation, session recovery are all insights you develop once you already have familiarity with tabbed browsing.

It’s very interesting to me to see which features people find useful in Firefox 2, and which features they love. I predict they’ll be separate lists. I think spell check is probably the most useful feature to date for me, but thanks to that one crash, the saved session is my favorite feature by far.

Kudos again to the Mozilla team for a great launch. If you haven’t already, go get Firefox 2!

SpotDJ Beta for iTunes is Live

Actually, it went live about a week ago.

SpotDJ Logo

What happened today, however, is that Scott Kleper, one of the co-founders, added a blog post about SpotDJ and some of the insights from launching the product.

SpotDJ Makes iTunes Better

Not being a big music lover myself, it’s hard for me to completely see the opportunity that Scott sees here. I see that more as a blind spot in my own understanding of the “music lover” rather than any assessment of the business opportunity for SpotDJ. As I posted earlier, I do find the idea of iTunes as a demand-generation platform fascinating – the same way I find Salesforce thinking of their application as a demand-generation platform fascinating.

Being a product guy, however, I did appreciate this tidbit from Scott’s post about a feature that they built for personalization of profiles on SpotDJ:

One of the features that we launched with the beta was the “30 Second Random Interview”. As a registered DJ, you can go to your profile page and answer 3 randomly chosen questions (e.g. “What’s the most embarassing song on your iPod?”). Once you’ve answered all 3, another one shows up. So you can keep answering questions, and the results of your interview are displayed on your public DJ page for other users to see. People love this feature! We have DJ’s who have signed up and answered all 20 or so questions (including, oddly enough, “What kinds of spots do you record?”) without even recording a single spot yet! I think it shows a Web 2.0 truism — you can build web sites that are simply fun to use. We could have made SpotDJ just a download site, but by adding some social features and cool things to explore, we made it a fun site to hang out on.

I think Scott is dead on here, and you can bet that I’ll be bringing this topic up as we discuss new features for the sites that I’m responsible for. There is a really positive insight from the recent growth of Web 2.0 sites around the engagement that people find in sharing personal insights and information with others. I like the simple design that SpotDJ went with on this as well.

So, if you haven’t checked out SpotDJ yet, you should. And if you haven’t thought about how to allow users to better engage with your site and each other on your site, you should.

Playstation 3, Uncanny Valley & Product Design

Like most tech geeks, I’m excited about the new wave of video game consoles coming out this year.  Xbox 360, Playstation 3, Nintendo Wii.  You name it, I want it.   This despite the fact that with work & a family I rarely have time to play video games anymore.

I came across a PS3 article yesterday that mentioned a term I had never heard before, but that I thought crystalized a phenomenon I’ve personally theorized over the years.  It’s called Uncanny Valley.

PS3 article here.  Wikipedia for Uncanny Valley here.

Uncanny Valley is a theory borrowed from robotics that says that when you have something relatively non-human like a puppy or a teddy bear, people will anthropomorphize it and like the “human-like” qualities of it.  However, if you make something too close to human, like a robot, people start to dislike it strongly as they focus on some key, missing detail.  Think about the uneasy feeling around corpses, zombies, or prosthetics.

The article makes the point about recent computer animated movies like Polar Express and the next generation consoles have run into this problem.  The computer animation is getting more realistic, but ironically people like it less than stylized, non-realistic graphics like The Incredibles.

I think this is a fantastic insight, and it goes beyond computer graphics and robotics.

As a software engineer and product manager, I have always been fascinated with the difficulty companies have migrating between major versions of platforms.  In most cases, no matter how good the new version is, a significant minority will hate it and complain ferociously about the disruption of the change.

Naturally, people have tried to solve this problem by trying to make the new version “feel” as close to the old version as possible.  Ironically, this seems to fan the flames even more as people focus even more on small differences.

Some of the most successful transitions, like Apple made from classic Mac OS to Mac OS X have been based on specifically not trying to make the new work the same as the old.  Sure, there are elements in common, but with Mac OS X Apple specifically did not replicate either the classic Mac OS Finder, or the NeXTStep browser.  They did borrow some of the better ideas from each.

I don’t want to turn this into a flame war about whether or not you like the UI decisions Apple made.   Instead, I just want to let this new insight flow around inside my head, and think about how it applies to various situations in life.

To my theory about people being “predictably irrational” – this seems like a truly generalized insight.  For human perception, sometimes being too close to something, without matching it, can be worse than establishing clear and thoughtful differentiation.

When I now look back on the product and design decisions we have made with eBay Express, I have new insights into the decisions we made.  We didn’t do it on purpose, but our rigorous focus on building the most convenient, multiple merchant, fixed-price shopping  experience has given the site an identity that is clearly differentiated and unique.  The site clearly evokes eBay, and many of the strengths of the eBay brand and community, but it offers a clearly differentiated experience through every page.

Fascinating.

Behavioral Finance, Product Design and Entrepreneurship

Now that I’m entering my fourth week maintaining this blog, I’ve decided to come back to the subject of why I really believe that these three topics are intertwined.   These three topics are the reason that I named this blog Psychohistory, and these three topics seem to completely dominate my education and professional career.

The reason for this belief is crystalizing, and it’s remarkably simple:
I truly believe that incredible opportunity lies at the intersection of the irrational (human emotion) with the rational (finance, technology, business).

Behavioral Finance offers us the opportunity to design financial systems based on the basic insight that the way that human beings relate to money involves far more emotion than intellect.  To understand economics, you must understand your very human economic actor.

Product Design is based on the premise that deeply understanding the ways that people interact with technology can lead to profoundly more useful (and desirable) designs and products.  To understand product design, you must understand your very human customer.

Entrepreneurship offers us the opportunity to build companies by figuring out how to replicate the economic miracle of creating billions of dollars in new value by unlocking the very human emotions of inspiration, motivation, cooperation, and self-determination.  To understand entrepreneurship, you must understand your very human entrepreneur.

Like all good elevator pitches, I probably need to reduce this in complexity by an order of magnitude before I’ll be happy with it.  But I’m excited about this insight, and more importantly, I’m already seeing incredible leverage from it in my industry, where everyone is talking about the intersection of technology, commerce, and community.

Blogs I Read: Hitchhiker’s Guide to 650

If you haven’t checked out this blog, it’s worth adding to your regular RSS reader:

Hitchhiker’s Guide to 650

It’s written by a friend and former colleague from eBay, Will Hsu. Very witty and insightful, I like the sharp way he looks at key issues surrounding e-commerce, startups, and venture capital. More importantly, I feel like Will captures some of the real psychology of Silicon Valley.

Take his post yesterday on a great Web 2.0 CEO anecdote.

Now, I’m trying not to hold it against Will that he actually does not live in the 650 area code anymore. Still, the blog is a must-read.

I’ll be posting from time to time the blogs that I really recommend, and adding them to my blogroll on the right.