LinkedIn for iPhone 3.0 is LIVE!

Just a quick note to say that the new version of LinkedIn for iPhone is now live in the iTunes App Store.

Download LinkedIn for iPhone

I wrote a fairly lengthy piece on the official LinkedIn blog, so no need to replicate the full walk-through here.  In any case, check out this new home screen:

This application represents a huge achievement for the team.  It’s really a complete redesign and re-architecture of the entire stack supporting the application, based on an end-to-end design that was driven by user feedback and business metrics.

Building iPhone apps is a wonderful throwback in some ways to the days of client software, except with the advantage of over a decade and a half of web-based architectures.  There is a richness to client applications that the web still doesn’t replicate, and a complexity and depth to their design that is often under-appreciated.

Of course, the team had fun too.  The “Themes” feature, for example, was never part of the original plan.  It was originally a last minute easter egg that we included for fun in internal testing.  It proved so popular, however, we felt like we had to include it for everyone.

There are hundreds of things I love about this new application.  Even the way it presents a user’s profile is thoughtful, as LinkedIn is designed to allow you to put your best foot forward as a professional:

Of course, I wouldn’t be a product manager if I didn’t also have hundreds of things I’d like to see improved in the application.  It has been fun to watch the Twitter stream all day, as the feedback has been mostly positive.  Still, while this application represents a big leap forward for LinkedIn on the iPhone, it’s really just a beginning.  What’s most exciting about the architecture of this application is that it will let us rapidly innovate and improve the mobile experience through 2010 and beyond.

So here’s a quick shout out to the team – thank you for the hard work and effort in 2009 to produce an iPhone app we can be proud of.   I couldn’t be more excited for 2010, as we change the way people think of mobile business applications.

Fishville Economics: Points, Experience & Levels Part 3

The traffic to my blog from my first two Fishville blog posts has been staggering. How can I resist? That’s right, it’s time for Yet Another Fishville Post (YAFP). Come on, you know you want to read more…

Screen shot 2009-11-12 at 12.57.13 AM

I’ve been a little surprised to see how few accurate blog posts exist out on the web that break down the profit & experience for Fishville.  For reference you can still find my first two blogs posts here:

Fortunately, I have found at least one new useful resource:

I’m at Level 42 in Fishville, so I can get almost all of the data myself.  However, I’m still missing the data for the last two fish:

  • Blueline Trigger
  • Longhorn Clownfish

If you have the data on either of these two fish, please post here in the comments.

In the past few weeks, Zynga has rolled out a number of new fish.  I’ve updated my Google Doc with all the updated numbers.

The most interesting addition has been a series of fish that you can only purchase with Sand Dollars, which is the Fishville denomination for game money that you have to buy with real money.

This poses a dilemma for my calculations, since I base profitability on coins spent to coins earned.  As a result, I needed a conversion ratio from Sand Dollars to Coins.  Although you can’t buy Sand Dollars with Coins, you can buy both with real US dollars ($) from Zynga with a scaling price table:

Dollars Coins Sand Dollars Coins / $ SD / $ Coins / SD
5 7500 25 1500 5 300.00
10 15800 55 1580 5.5 287.27
20 33300 115 1665 5.75 289.57
40 70600 240 1765 6 294.17

Notice anything strange?

According to this table, the ratio of coins to sand dollars varies between 300 and 287, and in a non-linear fashion.  It’s as if Zynga didn’t compare the volume discount on coins to the volume discount to sand dollars when they generated these prices.

Since it’s non-linear, I decided to take the “average” ratio as my conversion.  So, for the purposes of this blog post, one sand dollar = 292.75 coins.

Using that ratio, I was able to regenerate my graphs.  Here is the graph showing profitability of each fish, per level.  All the assumptions from my second blog post still hold:

What you’ll notice is that some of the “sand dollar” fish are actually money losers for the first two levels.  That’s right, assuming my conversion ratio, you’d be better off just buying coins with your money, rather than buying sand dollars and then growing these fish!

Now, the updated experience points chart tells a different tale:

In this case, you can clearly see that the best fish for experience, excluding the “fast fish”, are the sand dollar fish.  As a result, it’s pretty clear that what you are buying with your sand dollars is a fast path to rise up levels.  If you’re willing to spend the money on Batfish, you’ll be able to climb those levels quickly, and with much less work than minding 5 minute fish…

You can reference the full data in my Google Doc.  Let me know if you see any issues with the calculations.

For reference, I’ll include the Level 1 tables here, just in case there are issues reading the now huge Google Doc.

Profit per Fish when you harvest at Level 1:

Fish Profit / L1 Minutes / L1 Profit / Minute
Sardine 7.00 3 2.33
Mini Dart Goby 11.00 5 2.20
Red Spot Cardinal 23.00 15 1.53
Klunzinger Wrasse 26.00 30 0.87
Bluedot Jawfish 115.00 180 0.64
Bartlett Anthias 21.00 45 0.47
Swissguard Basslet 20.00 60 0.33
Pajama Cardinal 34.00 120 0.28
Blue Green Chromis 46.00 180 0.26
Shy Hamlet 54.00 240 0.23
Longnose Hawkfish 78.00 360 0.22
Purple Firefish 580.75 2880 0.20
Percula Clownfish 81.00 480 0.17
Flame Angelfish 89.00 600 0.15
Blue Hippo Tang 124.00 1080 0.11
Longnose Butterfly 165.00 1440 0.11
Blue Mandarin 125.00 1200 0.10
Royal Dottyback 99.00 960 0.10
Hawaiian Hogfish 72.00 720 0.10
Golden Puffer 423.00 4320 0.10
Scooter Blenny 133.00 1440 0.09
Blue Damsel 195.00 2160 0.09
Blue Spot Grouper 253.00 2880 0.09
Parrotfish 76.50 1440 0.05
Moorish Idol 53.25 1080 0.05
Blackfoot Lionfish -67.50 1080 -0.06
Orbiculate Batfish -238.50 360 -0.66
Clown Triggerfish -149.75 180 -0.83

Experience per Fish when you harvest at Level 1:

Fish XP / Egg XP / L1 Minutes / L1 XP / Minute
Mini Dart Goby 2 8 5 1.60
Sardine 1 4 3 1.33
Red Spot Cardinal 4 16 15 1.07
Orbiculate Batfish 66 330 360 0.92
Blackfoot Lionfish 79 790 1080 0.73
Klunzinger Wrasse 5 20 30 0.67
Clown Triggerfish 23 115 180 0.64
Purple Firefish 181 1810 2880 0.63
Parrotfish 88 880 1440 0.61
Bartlett Anthias 4 20 45 0.44
Moorish Idol 47 470 1080 0.44
Bluedot Jawfish 13 65 180 0.36
Swissguard Basslet 4 20 60 0.33
Pajama Cardinal 8 40 120 0.33
Blue Green Chromis 12 60 180 0.33
Shy Hamlet 15 75 240 0.31
Longnose Hawkfish 22 110 360 0.31
Percula Clownfish 26 134 480 0.28
Flame Angelfish 16 160 600 0.27
Longnose Butterfly 35 350 1440 0.24
Blue Hippo Tang 26 260 1080 0.24
Hawaiian Hogfish 17 170 720 0.24
Royal Dottyback 22 220 960 0.23
Scooter Blenny 29 290 1440 0.20
Blue Damsel 39 390 2160 0.18
Blue Spot Grouper 45 450 2880 0.16
Blue Mandarin 30 130 1200 0.11
Golden Puffer 42 420 4320 0.10

Enjoy.  Happy Holidays.

LinkedIn Takes People Search to Eleven

I apologize for the reference to Spinal Tap, but this is my personal blog after all.

I normally don’t post most LinkedIn announcements here, but this one is too big to ignore.

On Monday, LinkedIn made faceted search available to all members.  This effort brought to fruition efforts that date back to 2007 to completely rearchitect and redesign the LinkedIn search experience based on the unique characteristics of people search.

Rather than try to describe the feature here, I’ll just point to the formal LinkedIn blog post by Esteban Kozak, and embed his great youtube video on the feature:

The news coverage has been flattering:

What’s most exciting to me, however, is that these are still very early days in the development of the LinkedIn search platform.  It took LinkedIn over five years to amass its first billion queries.  This year alone, LinkedIn will exceed that number by a wide margin.  People search requires unique investments in structured data, relationship information, search intelligence, and personalized relevance.  (If you’re curious, the Boolean Black Belt got a sneak peak at some upcoming features).

I just wanted to take a moment to say kudos to the entire search team for this tremendous achievement that cuts across all areas – product, design, research, web development, engineering, marketing & operations.

Twitter integration, Open developer program, Faceted Search.  What a great way to launch into the holidays.

Can’t wait for January 🙂

2009 Platinum Eagles Sell Out: Speculation or Investment?

This past week, the US Mint sold out of the one ounce 2009 Proof Platinum Eagle.  As no bullion coins or fractional sizes were minted this year, it was the only US Platinum coin produced in 2009.

From CoinNews.net:

Released at Noon Eastern on Thursday, December 3, 2009, the Platinum Eagles were limited to a mintage of only 8,000. Over 7,200 of those sold in the first few days, even with a household order limit of 5 pieces in place. The US Mint sold just 4,769 of the one ounce proof coins during all of last year.

Some had theorized that this year’s run would be challenged by the high price of the coin ($1792.00) and the relatively unpopular new design.  However, given the huge demand for precious metals this year for investment (gold, silver, platinum, palladium), it’s hard to be completely surprised that this coin sold out so quickly.

Nope.  2008 the US Mint only sold 4,769 coins.  This year, they sell out early at 8000 coins.

The case for buying platinum right now is fairly strong:

  • The relative price of platinum to gold is extremely low, given gold’s huge run up.  A few years ago, platinum cost over 3x an equivalent amount of gold.  At current prices, the two metals are approaching parity.
  • Simple investment vehicles in Platinum and Palladium, like ETFs, do exist (they trade in London), but don’t have popular US versions (yet), so investment demand remains weak compared to it’s ETF-rich brethren of gold (GLD) and silver (SLV).
  • The automotive industry, which is the largest consumer of platinum and palladium, is extremely depressed.  However, since the demand for fuel efficient cars is growing, the use of these metals in catalytic converters and fuel cells seems to forecast significant future demand when the industry recovers.

That being said, I was surprised when I searched eBay for completed listings for the 2009 Platinum Eagle.  Normally, when there is a sell out at the US Mint, you immediately see panic buying on eBay for huge premiums over the US Mint price.

Here is the query.  What you see is that, as of December 12, the prices range from $1727 to $2050, hardly a premium given the transaction costs of eBay / PayPal which can easily run 8-9%.

As a result, I have to wonder:

  • Was the sell out the product of true individual demand for the coin?  Or was this a case of coin dealers speculating on a sell out and premium collectible opportunity?

The problem with the Platinum Eagle series is that it’s unclear how many collectors actually try to build “the complete set” of these expensive coins.  Set building is typically the primary driver for premium values for the silver and gold eagle series.

I’ll be watching the completed auctions closely this coming week.  There are a couple sellers already experimenting with higher prices.  Let’s see if they stick.

Café World Economics: Real World Hourly Wages

I’ve been distracted by Fishville lately, but the Zynga team has been busy rolling out new dishes for Café World, so I thought it was time for a new post on Café World Economics.

gameBig_cafeworld

This post is the third in the Café World Economics series:

But before I get to the new tables, I did some additional analysis based on my popular Farmville post, “The Personal Economics of Farmville“.  I’ve produced a table that ranks all the Café World dishes based on the equivalent US $ / hour wage you are valuing your real world time when you play the game.

In order to do this, I needed to find some additional data.  The first was an effective value of Café World coins.  To do this, I used the payment schedule that Zynga has in the game (as of 11/30/2009):

Café Coins Price ($) Coins / $
15280 $4.99 3062.12
45240 $9.99 4528.53
125280 $19.99 6267.13
333300 $49.99 6667.33
1000000 $149.99 6667.11

Note the wide disparity in values!  If you pay the bare minimum ($4.99), you are valuing Café World coins at 3062.12 per dollar.  But if you pay at the high end ($49.99), you get 6667.33 coins per dollar.

Since there is such a wide disparity of values, I decided to calculate both a high and a low estimate for my table.

The second new piece of data needed was the “time spent per dish“.  This is something that I left out of my initial calculations, but makes sense in this context.

Since all of my tables are “per dish per stove per day”, I estimated that you need to spend one (1) minute per cycle to clean the stove, buy the dish, and click through the 3 ingredients, and then get the finished dish.  This might be a tad high, but it’s in the right ballpark.

What this means is that a dish that takes 5 minutes to cook is now estimated to have a cycle time of 6 minutes, with 1 minute of “real world time” spent.  So, 1440 / 6 = 240, which means to cook a 5 minute dish all day you’d need to cook 240 cycles, which implies a sign up for 240 minutes of “real world time”.

This allowed me to do the simple algebra to weigh the profit per dish per day, in Café World coins, and then subtract the real world time, and figure out the effective “hourly wage” of each dish.

As it turns out, whether you use the high value or low value for coins, the sort order is the same.  Here are all Café World dishes, sorted by “hourly wage”:

Dish Hourly Wage (high) Hourly Wage (low)
Impossible Quiche $199.57 $91.66
Chicken Pot Pie $148.62 $68.26
King Crab Bisque $105.22 $48.33
Grand Tandoori Chicken $78.08 $35.86
Homestyle Pot Roast $77.10 $35.41
Herbed Halibut $74.16 $34.06
Delicious Chocolate Cake $67.31 $30.91
Overstuffed Peppers $58.49 $26.86
Savory Stuffed Turkey $56.53 $25.96
Crackling Peking Duck $52.61 $24.16
Spitfire Roasted Chicken $50.65 $23.26
Voodoo Chicken Salad $38.40 $17.64
Lavish Lamb Curry $34.98 $16.06
Vampire Staked Steak $33.21 $15.25
Tostada de Carne Asada $29.10 $13.36
Shu Mai Dumplings $26.55 $12.19
Triple Berry Cheesecake $24.20 $11.11
Kung Pao Stir Fry $19.30 $8.86
Spaghetti and Meatballs $17.83 $8.19
Tony’s Classic Pizza $17.34 $7.96
Pumpkin Pie $16.56 $7.60
Atomic Buffalo Wings $11.66 $5.35
Fiery Fish Tacos $9.60 $4.41
French Onion Soup $8.33 $3.82
Caramel Apples $3.82 $1.75
Buttermilk Pancakes $2.65 $1.21
Tikka Masala Kabobs $2.55 $1.17
Jumbo Shrimp Cocktail $1.33 $0.61
Powdered French Toast $1.31 $0.60
Super Chunk Fruit Salad $0.98 $0.45
Chicken Gyro and Fries $0.55 $0.25
Bacon Cheeseburger $0.43 $0.20
Chips and Guacamole $0.22 $0.10

Now, these figures are a little misleading, because the dishes that result in high profit (like the Impossible Quiche) and that have long cycle times result in very low amounts of real world time. As a result, if you can make $2 in a minute, you effectively get $120/hour. Still, it makes a point. If you are trying to minimize time spent in Café World for maximum profit, this is a pretty good list to go by.

First thing you’ll notice, is that Chips & Guacamole may build your Café World coin stash, but they are not valuing your time very highly.  In fact, you have to get to Kung Pao Stir Fry to break above the living wage in California, at the low valuation for coins.

However, it also shows that the economics of these coin values are unsustainable. If Zynga allowed people to convert coins to US $ at these rates, then the value of opening up 50 Facebook accounts and cooking Impossible Quiche all day would beat most jobs.  ($200/hour = approx $400K per year!)

Just one of the interesting things you find when you crunch the numbers.

For those of you looking for updated tables with the new dishes, see below.

Café World dishes, sorted by profit per dish per day:

Dish Profit / Day Profit / Hour Min Per Cycle
Bacon Cheeseburger 6336.0 264.0 5.0
Overstuffed Peppers 5970.0 248.8 720.0
Kung Pao Stir Fry 5910.0 246.3 240.0
Delicious Chocolate Cake 5888.6 245.4 840.0
Fiery Fish Tacos 5880.0 245.0 120.0
Shu Mai Dumplings 5420.0 225.8 360.0
King Crab Bisque 5370.0 223.8 1440.0
Lavish Lamb Curry 5355.0 223.1 480.0
Chips and Guacamole 5280.0 220.0 3.0
Impossible Quiche 5092.5 212.2 2880.0
Powdered French Toast 4824.0 201.0 20.0
Super Chunk Fruit Salad 4800.0 200.0 15.0
Atomic Buffalo Wings 4760.0 198.3 180.0
Tostada de Carne Asada 4455.0 185.6 480.0
Buttermilk Pancakes 4320.0 180.0 45.0
Tony’s Classic Pizza 4248.0 177.0 300.0
Chicken Gyro and Fries 4032.0 168.0 10.0
Grand Tandoori Chicken 3985.0 166.0 1440.0
Voodoo Chicken Salad 3920.0 163.3 720.0
Chicken Pot Pie 3792.5 158.0 2880.0
Herbed Halibut 3785.0 157.7 1440.0
Crackling Peking Duck 3580.0 149.2 1080.0
Jumbo Shrimp Cocktail 3264.0 136.0 30.0
Savory Stuffed Turkey 3147.3 131.1 1320.0
Tikka Masala Kabobs 3120.0 130.0 60.0
Spaghetti and Meatballs 2730.0 113.8 480.0
Spitfire Roasted Chicken 2585.0 107.7 1440.0
French Onion Soup 2550.0 106.3 240.0
Triple Berry Cheesecake 2470.0 102.9 720.0
Caramel Apples 2340.0 97.5 120.0
Homestyle Pot Roast 1967.5 82.0 2880.0
Vampire Staked Steak 1695.0 70.6 1440.0
Pumpkin Pie 1690.0 70.4 720.0

Café World dishes, sorted by Café World points per dish per day:

Dish CP / Day CP / Hour Min Per Cycle
Bacon Cheeseburger 2016.0 84.0 5.0
Chicken Gyro and Fries 2016.0 84.0 10.0
Chips and Guacamole 1920.0 80.0 3.0
Powdered French Toast 1512.0 63.0 20.0
Super Chunk Fruit Salad 1344.0 56.0 15.0
Jumbo Shrimp Cocktail 1008.0 42.0 30.0
Buttermilk Pancakes 992.0 41.3 45.0
Shu Mai Dumplings 624.0 26.0 360.0
Lavish Lamb Curry 600.0 25.0 480.0
Fiery Fish Tacos 588.0 24.5 120.0
Atomic Buffalo Wings 544.0 22.7 180.0
Tikka Masala Kabobs 528.0 22.0 60.0
Delicious Chocolate Cake 468.0 19.5 840.0
Kung Pao Stir Fry 450.0 18.8 240.0
Savory Stuffed Turkey 439.6 18.3 1320.0
Caramel Apples 420.0 17.5 120.0
Overstuffed Peppers 412.0 17.2 720.0
Grand Tandoori Chicken 403.0 16.8 1440.0
Tostada de Carne Asada 369.0 15.4 480.0
French Onion Soup 366.0 15.3 240.0
Voodoo Chicken Salad 336.0 14.0 720.0
Tony’s Classic Pizza 326.4 13.6 300.0
Spaghetti and Meatballs 300.0 12.5 480.0
Triple Berry Cheesecake 280.0 11.7 720.0
King Crab Bisque 252.0 10.5 1440.0
Herbed Halibut 225.0 9.4 1440.0
Crackling Peking Duck 221.3 9.2 1080.0
Spitfire Roasted Chicken 210.0 8.8 1440.0
Impossible Quiche 175.5 7.3 2880.0
Chicken Pot Pie 153.5 6.4 2880.0
Pumpkin Pie 152.0 6.3 720.0
Homestyle Pot Roast 139.5 5.8 2880.0
Vampire Staked Steak 113.0 4.7 1440.0

Enjoy.

Update: I’ve now published updated information on Cafe World Economics.

Quicken 2007: How to Repair A Broken File

Only a long time Quicken user will empathize with the trauma of having your Quicken data file fail to open.  It happened to me this weekend, and after a couple days of experiments, I finally solved the problem.  I’m posting this here on the blog because my Google searches on the topic turned up *nothing*, and the Intuit boards were useless on this topic.

First, background:

  • I’m using Quicken 2007 for the Mac, updated with the R2 updater and the R3 Certificate updater.  This is the most recent version.
  • I’ve used Quicken since 1994 to keep track of my expenses and investments.  That’s right, this file has 15 years of meticulous data in it.
  • Quicken for the Mac users at some level are masochists.  Circa-2000, Intuit decided that the Mac market wasn’t worth supporting, and effectively ended support for the product.  As Steve Jobs brought the Mac back, Intuit brought back support… but very little enhancement to the product.  Quicken 2007 is largely the same as the Quicken 1999 product, except far more rickety and long in the tooth.

OK, so here’s the story:

  1. About 3-5 weeks ago, when downloading stock quotes, I got a very strange error.  It said something like “Unable to create INTC. Security already exists.”  (Of course it exists, I’ve been tracking INTC for more than 10 years…)
  2. About 2 weeks ago, I quit and relaunched Quicken for some reason (my machine tends to stay up for weeks at a time.)  On relaunch, all of my “manually entered” stock quotes were gone.  After a brief panic, I restored a file from Time Machine from a week prior, and all was forgotten.
  3. Periodically, I received that error when downloading stock quotes.
  4. On Friday, I restarted Quicken and got a spinning beach ball.  I thought it hung, so I force quit it, and restarted.  Spinning beach ball.
  5. No worries, right?  I have multiple backups.  I use Time Machine to get an older file.  I launch. Spinning beach ball.
  6. Uh oh. Mild panic.  I tweet.  No one tweets back.
  7. I go to the “Quicken Backup Folder”, which is created automatically in your Documents folder.  I select several of the backups, duplicate them, and try to launch them.
  8. Good news, the file from November 12 actually works, but all security prices are missing.
  9. Bad news, it’s missing two weeks of data!  A lot of manual re-entry of the last two weeks.  Not too bad though.
  10. On Saturday, I quit Quicken and relaunch as part of a reboot.  Spinning beach ball.
  11. Uh oh. Time Machine backups don’t work.  I tried five of them from the last three weeks.
  12. Double Uh Oh. The only file that seems to work is that one from November 12.  But it gives me an error “Unable to save security”.  It works, but is missing all security prices. But it’s missing the two weeks of transactions.
  13. A bit of panic here. I search Intuit boards.  No luck.  I post a question anyway, even though the community on the boards gives me no confidence of ability to help or desire to do so.
  14. I delete Quicken 2007 and all preference files, and try to reinstall + updaters.  No luck.
  15. Tweets return nothing, except strange semi-taunts like, “I hate Quicken too.”
  16. Finally, I realize I may have to create a new file, then export/import all the transactions to create a new clean file.  Creating the file works.  Trying to export QIF and reimport into the new file leaves totally bizarre numbers and transactions.  Seriously, has QIF export ever worked in the past two decades?  Will it ever work?
  17. Desperation.  I start seriously contemplating doing all my finances in Mint… except Mint doesn’t actually support managing accounts without online access that well.  I like Mint, but I use it differently than Quicken…
  18. Hail Mary. The Quicken file isn’t really a file, it’s a Mac OS Package.  It’s a fancy name for a directory of files that is tagged to act like a single file for the Finder.  Looking inside, I find a data file for “Quotes” and a directory for “Quotes Details”.  I delete both.
  19. Salvation.  I launch Quicken.  No beach ball.  Works beautifully.   All stock quotes are gone, but a quick click to download quotes fixes that.  I manually re-enter the few securities that don’t have ticker symbols.  Everything is wonderful again.

So, just to capture some trouble-shooting for you, here is what I saw:

  • Launching Quicken with the corrupted file led to a spinning beach ball for over 30 minutes
  • When it did finally load, it gave me an error “Unable to open file”
  • There was a history of getting errors related to the downloaded stock quotes for securities

Solution was:

  • Make a duplicate of your Quicken file (always, always have a clean backup)
  • Right-click (or control-click) on the Quicken file.
  • Select “Show Package Contents…” from the Finder.
  • Double-Click on the “Contents Folder”
  • Select the “Quotes” file and the “Quotes Details” folder
  • Drag them to the trash, and empty trash
  • Relaunch Quicken with the file

Thus, I am still a Quicken user, at least for a little while longer.  Intuit, if you are reading, please get Quicken 2010 (which has been promised for two years) out the door.  And make sure the import from Quicken 2007 files is *flawless*.

Fishville Economics: Points, Experience & Levels Part 2

The traffic to my blog from my first Fishville post has been staggering.  How can I resist?  That’s right, it’s time for Yet Another Fishville Post (YAFP).  Come on, you know you want to read more…

Screen shot 2009-11-12 at 12.57.13 AM

I’ve been a little surprised to see how few accurate blog posts exist out on the web that break down the profit & experience for Fishville.  Based on comments to my original post, I made some mistakes.  As a result, I’m posting this follow up to help address the most common concerns:

  • What about Level 5 (and 6 and 7…). I classify my charts based on the completion of levels, which is a little confusing because in Fishville, your fish is “Level 1” until it completes the level, and then it is Level 2, etc.  As a result, you don’t get the “Level 1” experience until your fish reaches Level 2.  Confusing.  Even more confusing, after completing Level 4, your fish can continue to go up levels… it just won’t be worth anything more.  As a result, I ignore all levels above 4.
  • Why doesn’t my experience number match yours? It’s because I’m including the experience you get from dropping the egg in the tank, not just the experience you get from harvesting.
  • Level 4 doesn’t take the same time as the other levels. Oops.  This is correct.  I still don’t have accurate info on whether the “Level 4” time is the same for all fish (2 days) or different.  For this post, I use the 2 day number, which changes the economics considerably.  (Hint: It’s not worth your time to ever let this happen)
  • Can you post a Google Doc of all your tables & charts? See the end of this post.  First time for everything.

To recap, here are the assumptions for my tables & charts:

  1. I assume harvesting & buying fish is instantaneous. Yes, I know its not.  Fodder for a future post.
  2. All profits are calculated per fish. Same with experience
  3. Total Experience = Experience from dropping egg + Experience from the level(s) of growth
  4. Total Profit = Revenue from harvesting the fist – Cost of the egg

In my last post, I described how your “profit per minute” increases with levels, but your “experience per minute” falls with levels.  A lot of people didn’t understand this, so I decided to try some charts to illustrate.

Here is a chart I made in Google Docs showing the effect of increasing levels on Profit / Minute.  Because there is a fixed cost to buying a new fish, the linear increase in profit per level helps your profit / minute.  Of course, it falls off a cliff once you hit Level 4, and it takes up to 2 days to complete.

Fishville Profit Per Minute Per Level

This means that, from a profit per minute perspective, it’s better to let your fish grow to complete Level 1, Level 2, and Level 3 before harvesting.

But there is a catch.  Because you get XP every time to buy an egg, the effect on experience points per minute is the opposite.  Every level you go, your experience points per minute drops!  See this chart to visualize:

Fishville XP Per Minute Per Level

Based on the comments to my original blog post, it’s very obvious that most players continue to ignore the experience points you get for dropping an egg in your tank – choosing instead to focus only on the experience points you get when you harvest the fish.  Big mistake, because this leads you to keep fish around too long.

Since my last post, I’ve also been able to complete my tables for all current fish.

Here is the profit table for Level 1 profits:

Fish Profit / L1 Minutes / L1 Profit / Minute
Sardine 7 3 2.33
Mini Dart Goby 11 5 2.2
Red Spot Cardinal 23 15 1.53
Inland Silverside 16 30 0.53
Bartlett Anthias 21 45 0.47
Swissguard Basslet 17 60 0.28
Pajama Cardinal 34 120 0.28
Blue Green Chromis 46 180 0.26
Shy Hamlet 54 240 0.23
Longnose Hawkfish 78 360 0.22
Percula Clownfish 81 480 0.17
Annularis Angelfish 89 600 0.15
Blue Hippo Tang 124 1080 0.11
Royal Dottyback 99 960 0.1
Hawaiian Hogfish 72 720 0.1
Scooter Blenny 133 1440 0.09
Blue Damsel 195 2160 0.09

Here is the experience table for Level 1 experience.  Note that I included the experience you get for dropping the egg, as well as the total experience you get for completing level 1.  Remember, Total = Dropping Egg + Level XP:

Fish XP / Egg XP / L1 Minutes / L1 XP / Minute
Mini Dart Goby 2 8 5 1.6
Sardine 1 4 3 1.33
Red Spot Cardinal 4 16 15 1.07
Inland Silverside 4 16 30 0.53
Bartlett Anthias 4 20 45 0.44
Swissguard Basslet 4 20 60 0.33
Pajama Cardinal 8 40 120 0.33
Blue Green Chromis 12 60 180 0.33
Shy Hamlet 15 75 240 0.31
Longnose Hawkfish 22 110 360 0.31
Percula Clownfish 27 135 480 0.28
Annularis Angelfish 16 160 600 0.27
Hawaiian Hogfish 17 170 720 0.24
Royal Dottyback 22 220 960 0.23
Scooter Blenny 29 290 1440 0.2
Blue Damsel 39 390 2160 0.18
Blue Hippo Tang 26 52 1080 0.05

As promised, here is a link to the Google Doc with all my tables and charts.  Please post additional info, corrections, or data in the comments below.

Updates:  I’ve now posted additional columns on Fishville:

Fishville Economics: Points, Experience & Levels

My Zynga addiction clearly knows no bounds.  Last week, Zynga launched a new game called Fishville, and clearly at this point I have no ability to resist any new Zynga game.

Screen shot 2009-11-12 at 12.57.13 AMFishville has a deceptively simple frame:  you have a fish tank, and you buy fish eggs for it.  The fish hatch, you feed them, and then when they are fully grown, you sell them for profit.

What I’ve found most interesting about the game is the new dimensions they are exploring in the economics of the game.  Fishville adds a couple distinguishing twists versus Farmville or Café World:

  1. Multiple Tanks. How many people wish they had more than one farm in Farmville?  In Fishville, Zynga has two types of expansion – the ability to put more fish in a single tank and the ability to buy new tanks.  This may not seem relevant from a structural standpoint – after all whether you add 20 fish to one tank or 10 to 2 tanks shouldn’t matter – but it should create a new dynamic around buying virtual goods to decorate different tanks.
  2. Harvest Levels. This is the real twist to the economics.  Fish grow up in stages, up to four levels.  The revenue in coins and the experience you get goes up linearly with each level.  So if you have a 4 hour fish, you can harvest them at 4 hours at Level 1, or 16 hours at Level 4.  You still have to feed them or they die (similar to withering crops in Farmville), but you don’t need to “replant”.

The Harvest Levels have the most impact on the game economics.  In financial terms, each fish now has a fixed cost and a variable cost, as well as a fixed experience pay-off and variable experience pay-off.

For example, let’s take the Mini Dart Goby, the first fish.

The Goby costs 7 coins for an egg.  That’s a fixed cost.  If you grow it to Level 1, you’ll get 18 coins, for a profit of 11 coins.  Easy, right?  Hold on.  If you wait until Level 4, you’ll get 72 coins over that same 7 coin cost, for a profit of 65 coins.

The fixed cost means that your “profitability” or “profit / minute” goes up the longer you wait to harvest.

Seems like a no-brainer to wait until Level 4?  Not so fast.

With Experience Points, the math works in reverse.

The Mini Dart Goby gives you 2 XP for dropping the egg.  At Level 1, you’ll get 8 XP, for a total of 10 XP.  But if you wait until Level 4, you’ll get 32 XP, for a total of 34 XP of the time period.  In this case, your “XP / Minute” goes down the longer you wait to harvest.

It gets even harder.

You can harvest a fish in-between levels… but you don’t get any credit for the time between levels.  So if you are half-way between levels, your “profit / minute” and “experience / minute” will be terrible.  In fact, the math says you need to harvest at level boundaries pretty closely.  (I think in a future blog post, I’ll graph this.)

For now, here are some tables I’ve made for the fish I have data on.  Unfortunately, this game is so new, I can’t find any guides online with data for all fish.  Special thanks to Erin Hoffmann, who serves as both data provider and my toughest competitor in Fishville.

The most interesting aspect to these tables is that while the profitability / minute rises for each level, Zynga has kept the fixed costs proportional enough that the ranking of the fish does not change significantly between 1 level or 4 levels.

Here is the profitability of different fish at Level 1:

Fish Profit / One Level Minutes / One Level Profit / Minute
Sardine 7.00 3.00 2.33
Mini Dart Goby 11.00 5.00 2.20
Red Spot Cardinal 23.00 15.00 1.53
Swissguard Basslet 17.00 60.00 0.28
Shy Hamlet 54.00 240.00 0.23
Percula Clownfish 81.00 480.00 0.17
Royal Dottyback 99.00 960.00 0.10
Hawaiian Hogfish 72.00 720.00 0.10
Scooter Blenny 133.00 1440.00 0.09

Here is the profitability of different fish at Level 4:

Fish Profit / Four Levels Minutes / Four Levels Profit / Minute
Sardine 43.00 12.00 3.58
Mini Dart Goby 65.00 20.00 3.25
Red Spot Cardinal 137.00 60.00 2.28
Swissguard Basslet 98.00 240.00 0.41
Shy Hamlet 321.00 960.00 0.33
Percula Clownfish 468.00 1920.00 0.24
Hawaiian Hogfish 432.00 2880.00 0.15
Royal Dottyback 567.00 3840.00 0.15
Scooter Blenny 796.00 5760.00 0.14

Here is the experience productivity of different fish at Level 1:

Fish XP / One Level Min / Four Levels XP / Minute
Mini Dart Goby 8.00 5.00 1.60
Sardine 4.00 3.00 1.33
Red Spot Cardinal 16.00 15.00 1.07
Swissguard Basslet 20.00 60.00 0.33
Shy Hamlet 75.00 240.00 0.31
Percula Clownfish 135.00 480.00 0.28
Hawaiian Hogfish 170.00 720.00 0.24
Royal Dottyback 220.00 960.00 0.23
Scooter Blenny 290.00 1440.00 0.20

Here is the experience productivity of different fish at Level 4:

Fish XP / Four Levels Min / Four Levels XP / Minute
Mini Dart Goby 26.00 20.00 1.30
Sardine 13.00 12.00 1.08
Red Spot Cardinal 52.00 60.00 0.87
Swissguard Basslet 68.00 240.00 0.28
Shy Hamlet 255.00 960.00 0.27
Percula Clownfish 459.00 1920.00 0.24
Hawaiian Hogfish 629.00 2880.00 0.22
Royal Dottyback 814.00 3840.00 0.21
Scooter Blenny 1073.00 5760.00 0.19

If you’d like to help, I’m missing data for the following fish:

  • Blue Damsel
  • Inland Silverside
  • Pajama Cardinal
  • Longnose Hawkfish
  • Annularis Angelfish
  • Blue Spot Grouper
  • Blue Hippo Tang
  • Bartlett Anthias

For each, please leave a comment with:

  • XP / Egg
  • Revenue / Level
  • XP / Level
  • Minutes / Level

Hope this helps the new Fishville players out there.  Enjoy.

Update (11/14/2009): New blog post coming tomorrow, with updated tables and new info.  Also, fixing the issue around the whole “Level 4/Adult” confusion, and publishing a Google Doc to help others benefit from the raw data.  I’m still finding that people are ignoring the XP from the dropping of the egg, and only focusing on the XP from harvesting, so I’ll update tables to make that more clear.

Updates:  I’ve now posted additional columns on Fishville:

Café World Economics: Updated Tables

I really haven’t had enough time to write the second post I had been planning on Buzz measurements and the profitability by unit time of different dishes.  So, instead, this week I’m posting updated tables for some of the new dishes that Zynga has rolled out.  (Still looking for an accurate breakdown of CP for Impossible Quiche, BTW.  I’m only at Level 25 myself…)

gameBig_cafeworld

This is the second post in my Café World Economics series.  The first one is here:

Here are my Café World tables, updated for the three new dishes Zynga rolled out last week.

First, the table of dishes, sorted by total profit per day:

Dish Profit / Day Profit / Hour Min Per Cycle
Bacon Cheeseburger 6336.0 264.0 5.0
Overstuffed Peppers 5970.0 248.8 720.0
Kung Pao Stir Fry 5910.0 246.3 240.0
Fiery Fish Tacos 5880.0 245.0 120.0
King Crab Bisque 5370.0 223.8 1440.0
Chips and Guacamole 5280.0 220.0 3.0
Impossible Quiche 5092.5 212.2 2880.0
Powdered French Toast 4824.0 201.0 20.0
Super Chunk Fruit Salad 4800.0 200.0 15.0
Tony’s Classic Pizza 4248.0 177.0 300.0
Chicken Gyro and Fries 4032.0 168.0 10.0
Grand Tandoori Chicken 3985.0 166.0 1440.0
Voodoo Chicken Salad 3920.0 163.3 720.0
Herbed Halibut 3785.0 157.7 1440.0
Crackling Peking Duck 3580.0 149.2 1080.0
Jumbo Shrimp Cocktail 3264.0 136.0 30.0
Tikka Masala Kabobs 3120.0 130.0 60.0
Spaghetti and Meatballs 2730.0 113.8 480.0
Spitfire Roasted Chicken 2585.0 107.7 1440.0
French Onion Soup 2550.0 106.3 240.0
Triple Berry Cheesecake 2470.0 102.9 720.0
Caramel Apples 2340.0 97.5 120.0
Homestyle Pot Roast 1967.5 82.0 2880.0
Vampire Staked Steak 1695.0 70.6 1440.0
Pumpkin Pie 1690.0 70.4 720.0

Here is the second table, dishes sorted by Café Points per Day:

Dish CP / Day CP / Hour Min Per Cycle
Bacon Cheeseburger 2016.0 84.0 5.0
Chicken Gyro and Fries 2016.0 84.0 10.0
Chips and Guacamole 1920.0 80.0 3.0
Powdered French Toast 1512.0 63.0 20.0
Super Chunk Fruit Salad 1344.0 56.0 15.0
Jumbo Shrimp Cocktail 1008.0 42.0 30.0
Fiery Fish Tacos 588.0 24.5 120.0
Tikka Masala Kabobs 528.0 22.0 60.0
Kung Pao Stir Fry 450.0 18.8 240.0
Caramel Apples 420.0 17.5 120.0
Overstuffed Peppers 412.0 17.2 720.0
Grand Tandoori Chicken 403.0 16.8 1440.0
French Onion Soup 366.0 15.3 240.0
Voodoo Chicken Salad 336.0 14.0 720.0
Tony’s Classic Pizza 326.4 13.6 300.0
Spaghetti and Meatballs 300.0 12.5 480.0
Triple Berry Cheesecake 280.0 11.7 720.0
King Crab Bisque 252.0 10.5 1440.0
Herbed Halibut 225.0 9.4 1440.0
Crackling Peking Duck 221.3 9.2 1080.0
Spitfire Roasted Chicken 210.0 8.8 1440.0
Impossible Quiche 175.5 7.3 2880.0
Pumpkin Pie 152.0 6.3 720.0
Homestyle Pot Roast 139.5 5.8 2880.0
Vampire Staked Steak 113.0 4.7 1440.0

As per some of the comments, I’ve realized that there is an overhead in time for setting up a dish. It’s likely small (15-20s), but still, that’s a material increase on a 5 minute dish. I’ll provide that update in a future post.

In truth, I had hoped to have my first FishVille Economics post up by now. Unfortunately, the little spat between Zynga & Facebook seems to have precluded it for now. Fishville has been down all day.

Update:  New Café World Economics posts are available:

Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash

Zynga launched several new crops this week: Cranberries, Pattypan Squash, and Acorn Squash, so I thought I’d update my tables for active players out there. So yes, this is Yet Another Farmville Post (YAFP).

gameBig_farmville

For quick reference, here are the links to my first seven Farmville posts:

I’ve updated my tables to include the new crops.  You’ll notice that none of the new crops are significantly differentiated by either experience or profit.

Please remember, all tables normalize the values for one square per day (24 hour day), and include the cost and experience involved with plowing the square per cycle.

Here are the crops, ranked by Profit / Day:

Crop Profit / Day
Super Berries 900.00
Asparagus 183.00
Sugar Cane 177.00
Peas 176.00
Tomatoes 174.00
Green Tea 170.40
Grapes 170.00
Onions 166.00
Sunflowers 165.00
Ghost Chili 164.00
Acorn Squash 163.20
Coffee 162.00
Blackberries 162.00
Lillies 159.00
Blueberries 156.00
Carrots 150.00
Raspberries 132.00
Broccoli 129.00
Pattypan Squash 120.00
Cabbage 116.50
Lavendar 104.50
Sweet Seeds 100.00
Red Wheat 84.67
Aloe Vera 80.00
Yellow Mellon 77.00
Peppers 77.00
Rice 72.00
Corn 71.67
Red Tulips 69.00
Pumpkin 69.00
Cranberries 67.20
Pineapple 66.00
Potatoes 65.00
Strawberries 60.00
Pink Roses 59.50
Yellow Bell 54.00
Watermelon 50.75
Cotton 39.00
Squash 33.00
Soybeans 33.00
Daffodils 30.00
Artichoke 29.75
Eggplant 24.00
Wheat 21.67

Here are the crops ranked by Experience / Day:

Crop XP / Day Cycle (Hours)
Super Berries 24.00 2.00
Blueberries 12.00 4.00
Raspberries 12.00 2.00
Strawberries 12.00 4.00
Blackberries 12.00 4.00
Aloe Vera 8.00 6.00
Ghost Chili 8.00 6.00
Pumpkin 6.00 8.00
Sugar Cane 6.00 8.00
Tomatoes 6.00 8.00
Cranberries 4.80 10.00
Green Tea 4.80 10.00
Acorn Squash 4.80 10.00
Asparagus 4.50 16.00
Rice 4.00 12.00
Sweet Seeds 4.00 24.00
Onions 4.00 12.00
Peas 4.00 24.00
Carrots 4.00 12.00
Grapes 3.00 24.00
Pattypan Squash 3.00 16.00
Red Tulips 3.00 24.00
Peppers 3.00 24.00
Soybeans 3.00 24.00
Sunflowers 3.00 24.00
Coffee 3.00 16.00
Lillies 3.00 24.00
Broccoli 2.50 48.00
Pineapple 1.50 48.00
Yellow Bell 1.50 48.00
Daffodils 1.50 48.00
Squash 1.50 48.00
Eggplant 1.50 48.00
Lavendar 1.50 48.00
Cabbage 1.50 48.00
Pink Roses 1.50 48.00
Cotton 1.00 72.00
Wheat 1.00 72.00
Red Wheat 1.00 72.00
Corn 1.00 72.00
Potatoes 1.00 72.00
Watermelon 0.75 96.00
Artichoke 0.75 96.00
Yellow Mellon 0.75 96.00

Here are the crops ranked by Profit + Experience / Day (using 15 coins for XP value):

Crop Profit + XP / Day
Super Berries 1260.00
Blackberries 342.00
Blueberries 336.00
Raspberries 312.00
Ghost Chili 284.00
Sugar Cane 267.00
Tomatoes 264.00
Asparagus 250.50
Green Tea 242.40
Strawberries 240.00
Peas 236.00
Acorn Squash 235.20
Onions 226.00
Grapes 215.00
Sunflowers 210.00
Carrots 210.00
Coffee 207.00
Lillies 204.00
Aloe Vera 200.00
Broccoli 166.50
Pattypan Squash 165.00
Sweet Seeds 160.00
Pumpkin 159.00
Cranberries 139.20
Cabbage 139.00
Rice 132.00
Lavendar 127.00
Peppers 122.00
Red Tulips 114.00
Red Wheat 99.67
Pineapple 88.50
Yellow Mellon 88.25
Corn 86.67
Pink Roses 82.00
Potatoes 80.00
Soybeans 78.00
Yellow Bell 76.50
Watermelon 62.00
Squash 55.50
Cotton 54.00
Daffodils 52.50
Eggplant 46.50
Artichoke 41.00
Wheat 36.67

And here are the crops by Risk Adjusted Profit / Day:

Crop Risk-Adjusted Profit / Day Risk of Complete Default
Peas 226.53 12.97%
Broccoli 217.37 1.68%
Grapes 206.37 12.97%
Sunflowers 201.57 12.97%
Lillies 195.82 12.97%
Asparagus 185.57 25.62%
Cabbage 181.47 1.68%
Lavendar 165.80 1.68%
Super Berries 154.22 84.35%
Sweet Seeds 153.58 12.97%
Coffee 153.35 25.62%
Red Wheat 142.52 0.22%
Onions 135.58 36.01%
Yellow Mellon 130.15 0.03%
Green Tea 126.03 42.69%
Carrots 125.98 36.01%
Corn 123.93 0.22%
Acorn Squash 122.29 42.69%
Pattypan Squash 122.23 25.62%
Peppers 117.11 12.97%
Sugar Cane 115.57 50.61%
Pineapple 115.54 1.68%
Potatoes 114.40 0.22%
Tomatoes 114.27 50.61%
Red Tulips 109.43 12.97%
Pink Roses 107.05 1.68%
Yellow Bell 99.87 1.68%
Ghost Chili 96.00 60.01%
Watermelon 91.44 0.03%
Blackberries 80.30 71.14%
Rice 79.19 36.01%
Blueberries 78.89 71.14%
Cotton 77.22 0.22%
Soybeans 74.87 12.97%
Squash 72.46 1.68%
Cranberries 72.37 42.69%
Pumpkin 68.82 50.61%
Daffodils 68.54 1.68%
Aloe Vera 67.61 60.01%
Eggplant 60.71 1.68%
Artichoke 60.47 0.03%
Strawberries 56.35 71.14%
Wheat 52.43 0.22%
Raspberries 38.19 84.35%

Enjoy. Happy Farming.

Café World Economics: Profit & Cafe Points

I suppose it was inevitable.  There comes a point when you have reached a level of wealth in Farmville where you can buy anything (even the Villa).  A point when you have enough experience that you can plant any crop.

It’s natural at that point for the eye to wander, seeking out the next great Zynga game.  And for me, that happened a little over a week ago when I decided to take the plunge into Cafe World.

gameBig_cafeworld

Cafe World has a number of elements that I had originally suggested for Farmville:  animated sims, shorter time spans, more functional enhancements.  It’s a much more complicated simulation, and as a result, it took me quite a bit longer to get the hang of it.

There are a few very interesting new aspects to the game that make modeling the economics difficult.  Expect future posts from me on how to model “The Buzz Factor”, which affects the velocity that your food is consumed over time, and how to model “Spoilage”, which is similar to Farmville but more absolute.

A couple quick tips, for the fans out there:

  • Your Buzz Rating drops by 1.0 for every customer who comes in and leaves without food.  The minimum is 5.0, the maximum is 105.0.  There are two ways to preserve it, however.  First, when you run out of food, remove the doors on your restaurant.  This will close the cafe, and keep your Buzz rating flat.  Second, your buzz rating will not fall if you are not actually running the game.  That means it’s safe to run out of food, as long as you aren’t watching…
  • If you block your waiter(s) in, then they will serve the food infinitely fast.  This is just like the Farmer trick from Farmville.  I highly recommend doing this with the three serving stations against a corner.  One warning – for this to work, you need to give the waiter/waitress *two* squares of freedom.  With just one, it doesn’t seem to work.

To get things started, however, I thought I’d just run the simple numbers on profitability and experience for each recipe.  I found elements of this information on various posts across the web.  (Here is one from Cafe World Strategy.  Here is another from Cyberanto.  This one was the best, from Simple Think.)  Unfortunately, no one seems to know the Café Points experience breakdown between preparing & serving the Impossible Quiche… I guess no one is at that level yet. (I had to guess in my table).

First, profitability.  Each dish below is normalized as follows:

  • All values are normalized for a 24 hours day
  • A “cycle” is based on cooking time, but includes the cost & cafe points for cleaning the oven once
  • I assume an infinitely fast player for cleaning/preparing/serving

Dish Profit / Day Profit / Hour Min Per Cycle
Bacon Cheeseburger 6336.0 264.0 5.0
Overstuffed Peppers 5970.0 248.8 720.0
Kung Pao Stir Fry 5910.0 246.3 240.0
Fiery Fish Tacos 5880.0 245.0 120.0
King Crab Bisque 5370.0 223.8 1440.0
Chips and Guacamole 5280.0 220.0 3.0
Impossible Quiche 5092.5 212.2 2880.0
Powdered French Toast 4824.0 201.0 20.0
Super Chunk Fruit Salad 4800.0 200.0 15.0
Tony’s Classic Pizza 4248.0 177.0 300.0
Chicken Gyro and Fries 4032.0 168.0 10.0
Voodoo Chicken Salad 3920.0 163.3 720.0
Jumbo Shrimp Cocktail 3264.0 136.0 30.0
Spaghetti and Meatballs 3255.0 135.6 480.0
Tikka Masala Kabobs 3120.0 130.0 60.0
Spitfire Roasted Chicken 2585.0 107.7 1440.0
French Onion Soup 2550.0 106.3 240.0
Triple Berry Cheesecake 2470.0 102.9 720.0
Caramel Apples 2340.0 97.5 120.0
Homestyle Pot Roast 1967.5 82.0 2880.0
Vampire Staked Steak 1695.0 70.6 1440.0
Pumpkin Pie 1690.0 70.4 720.0

The next table shows the same information, but for Café Points instead of profit. This is more useful if your primary concern is “leveling up”.

Dish CP / Day CP / Hour Min Per Cycle
Bacon Cheeseburger 2016.0 84.0 5.0
Chicken Gyro and Fries 2016.0 84.0 10.0
Chips and Guacamole 1920.0 80.0 3.0
Powdered French Toast 1512.0 63.0 20.0
Super Chunk Fruit Salad 1344.0 56.0 15.0
Jumbo Shrimp Cocktail 1008.0 42.0 30.0
Fiery Fish Tacos 588.0 24.5 120.0
Tikka Masala Kabobs 528.0 22.0 60.0
Kung Pao Stir Fry 450.0 18.8 240.0
Caramel Apples 420.0 17.5 120.0
Overstuffed Peppers 412.0 17.2 720.0
French Onion Soup 366.0 15.3 240.0
Voodoo Chicken Salad 336.0 14.0 720.0
Tony’s Classic Pizza 326.4 13.6 300.0
Spaghetti and Meatballs 300.0 12.5 480.0
Triple Berry Cheesecake 280.0 11.7 720.0
King Crab Bisque 252.0 10.5 1440.0
Spitfire Roasted Chicken 210.0 8.8 1440.0
Impossible Quiche 175.5 7.3 2880.0
Pumpkin Pie 152.0 6.3 720.0
Homestyle Pot Roast 139.5 5.8 2880.0
Vampire Staked Steak 113.0 4.7 1440.0

Two things seem clear to me from these tables:

  1. Overstuffed Peppers is the dish to beat.  12 hours cooking time means you don’t have to babysit the game endlessly.  One of the most profitable, and does a fair job of building experience.
  2. Fast Food is King. If you have the patience and time, serving burgers can’t be beat.  All the numbers are incredibly weighted towards the foods with short cycles.  After all, when you can literally serve something 288 times in a single day, that’s a huge multiplier.

In future posts, I’ll try to rebalance these numbers across risk of spoilage and personal time value, to bring some sense to the madness.  I can tell already, however, that the Overstuffed Peppers is going to be the best balance of time & profit.  Of course, my cafe is still dawdling at Level 14…

Update:  New Café World Economics posts are available:

Farmville Economics: Flowers & Updated Tables

Zynga launched several new crops this week in the form of cut flowers, so I thought I’d update my tables for active players out there.  So yes, this is Yet Another Farmville Post (YAFP).

gameBig_farmville

For quick reference, here are the links to my first six Farmville posts:

I’ve updated my tables to include both Sweet Seeds and the new cut flowers.  You’ll notice that, as per my last post, Sweets Seeds really aren’t as good as they should be.  At least, it’s not clear to me why Super Berries were so much better.

Please remember, all tables normalize the values for one square per day (24 hour day), and include the cost and experience involved with plowing the square per cycle.

Here are the crops, ranked by Profit / Day:

Crop Profit / Day
Super Berries 900.00
Asparagus 183.00
Sugar Cane 177.00
Peas 176.00
Tomatoes 174.00
Green Tea 170.40
Grapes 170.00
Onions 166.00
Sunflowers 165.00
Ghost Chili 164.00
Coffee 162.00
Blackberries 162.00
Lillies 159.00
Blueberries 156.00
Carrots 150.00
Raspberries 132.00
Broccoli 129.00
Cabbage 116.50
Sugar Cane 104.50
Sweet Seeds 100.00
Red Wheat 84.67
Aloe Vera 80.00
Peppers 77.00
Yellow Mellon 77.00
Rice 72.00
Corn 71.67
Red Tulips 69.00
Pumpkin 69.00
Pineapple 66.00
Potatoes 65.00
Strawberries 60.00
Pink Roses 59.50
Yellow Bell 54.00
Watermelon 50.75
Cotton 39.00
Squash 33.00
Soybeans 33.00
Daffodils 30.00
Artichoke 29.75
Eggplant 24.00
Wheat 21.67

Here are the crops ranked by Experience per Day:

Crop XP / Day Cycle (Hours)
Super Berries 24.00 2.00
Blueberries 12.00 4.00
Raspberries 12.00 2.00
Strawberries 12.00 4.00
Blackberries 12.00 4.00
Aloe Vera 8.00 6.00
Ghost Chili 8.00 6.00
Tomatoes 6.00 8.00
Pumpkin 6.00 8.00
Sugar Cane 6.00 8.00
Green Tea 4.80 10.00
Asparagus 4.50 16.00
Rice 4.00 12.00
Sweet Seeds 4.00 24.00
Carrots 4.00 12.00
Peas 4.00 24.00
Onions 4.00 12.00
Grapes 3.00 24.00
Red Tulips 3.00 24.00
Peppers 3.00 24.00
Soybeans 3.00 24.00
Sunflowers 3.00 24.00
Coffee 3.00 16.00
Lillies 3.00 24.00
Broccoli 2.50 48.00
Pink Roses 1.50 48.00
Pineapple 1.50 48.00
Yellow Bell 1.50 48.00
Daffodils 1.50 48.00
Squash 1.50 48.00
Eggplant 1.50 48.00
Sugar Cane 1.50 48.00
Cabbage 1.50 48.00
Cotton 1.00 72.00
Wheat 1.00 72.00
Red Wheat 1.00 72.00
Corn 1.00 72.00
Potatoes 1.00 72.00
Watermelon 0.75 96.00
Artichoke 0.75 96.00
Yellow Mellon 0.75 96.00

Here are the crops ranked by a sum of profit and experience per day (see previous posts for why I ascribe 15 coins to the value of one point of experience):

Crop Profit + XP / Day
Super Berries 1260.00
Blackberries 342.00
Blueberries 336.00
Raspberries 312.00
Ghost Chili 284.00
Sugar Cane 267.00
Tomatoes 264.00
Asparagus 250.50
Green Tea 242.40
Strawberries 240.00
Peas 236.00
Onions 226.00
Grapes 215.00
Carrots 210.00
Sunflowers 210.00
Coffee 207.00
Lillies 204.00
Aloe Vera 200.00
Broccoli 166.50
Sweet Seeds 160.00
Pumpkin 159.00
Cabbage 139.00
Rice 132.00
Sugar Cane 127.00
Peppers 122.00
Red Tulips 114.00
Red Wheat 99.67
Pineapple 88.50
Yellow Mellon 88.25
Corn 86.67
Pink Roses 82.00
Potatoes 80.00
Soybeans 78.00
Yellow Bell 76.50
Watermelon 62.00
Squash 55.50
Cotton 54.00
Daffodils 52.50
Eggplant 46.50
Artichoke 41.00
Wheat 36.67

And finally, the most important table: Risk Adjusted Profitability.  This takes into account the risk of spoilage and the time it takes for each crop to harvest.  I’ve found this to be the best table to answer the question of “what should you plant”:

Crop Risk-Adjusted Profit / Day Risk of Complete Default
Peas 226.53 12.97%
Broccoli 217.37 1.68%
Grapes 206.37 12.97%
Sunflowers 201.57 12.97%
Lillies 195.82 12.97%
Asparagus 185.57 25.62%
Cabbage 181.47 1.68%
Sugar Cane 165.80 1.68%
Super Berries 154.22 84.35%
Sweet Seeds 153.58 12.97%
Coffee 153.35 25.62%
Red Wheat 142.52 0.22%
Onions 135.58 36.01%
Yellow Mellon 130.15 0.03%
Green Tea 126.03 42.69%
Carrots 125.98 36.01%
Corn 123.93 0.22%
Peppers 117.11 12.97%
Sugar Cane 115.57 50.61%
Pineapple 115.54 1.68%
Potatoes 114.40 0.22%
Tomatoes 114.27 50.61%
Red Tulips 109.43 12.97%
Pink Roses 107.05 1.68%
Yellow Bell 99.87 1.68%
Ghost Chili 96.00 60.01%
Watermelon 91.44 0.03%
Blackberries 80.30 71.14%
Rice 79.19 36.01%
Blueberries 78.89 71.14%
Cotton 77.22 0.22%
Soybeans 74.87 12.97%
Squash 72.46 1.68%
Pumpkin 68.82 50.61%
Daffodils 68.54 1.68%
Aloe Vera 67.61 60.01%
Eggplant 60.71 1.68%
Artichoke 60.47 0.03%
Strawberries 56.35 71.14%
Wheat 52.43 0.22%
Raspberries 38.19 84.35%

Stay tuned for my next post, my very first on Café World, my new Zynga addiction.  Very different simulation & economics, and should be good for a few interesting analytical posts.

Updates: I’ve now posted follow-on posts about Farmville Economics:

The Best Hedge for Crisis: Gold, Dollar or Both?

I’ve been encouraged by a few friends to spend a bit more time writing blog posts about finance and economics in the real world, as opposed to Farmville.  (Hopefully the Zynga fans will allow me brief distraction with the real world.)

An article last week in the Wall Street Journal on investing in gold reminded me of a topic I had meant to cover this past summer:

What is the best hedge for a crisis?

The last two years have validated the fundamental premise of The Black Swan theory.  That premise is that, due to incomplete information and faulty statistical assumptions, the market generally underprices risk at the “tails” of the distribution.

In other words, while the outcomes of the market tend to look like a normal distribution, in reality, more “rare” events happen than would be predicted mathematically.

Given a potential fear of crisis, what is the best way to hedge?  What’s the best way to have some fundamental security in the face of these events?

For Nassim Taleb, the author, he has made his investment approach well known.  He keeps the vast majority of his money in cash, and periodically invests a small percentage in out-of-the-money puts on the market. In 2008, this made for extremely high returns (between 65% and 115%).

Unfortunately, this is such an extreme approach, it’s hard to recommend it as a general practice for anyone but the most stalwart intellectual and contrarian.

If you read any financial press, or listen to AM radio, you likely have heard a much more common refrain about a hedge against crists:  Gold.

Gold has historically been pitched as the ultimate hedge against inflation and crisis.  You can literally find websites that explain how to not only buy gold bullion, but how to effectively bury it in your yard in such a way that it won’t come up on satellite photos (in case the US Government chooses to confiscate it again, like FDR did in 1933.)  I’m not kidding.

Because fascination with gold goes back basically as long as recorded history, it’s rare to find new information on the topic.

This article in Seeking Alpha, however, caught my eye, as a rare piece that had something new to say about investing in Gold.

July 9: A Golden Hedge Against The Dreaded Dollar

This article highlights a well known point – that recently, when the market collapsed, gold actually collapsed with it.  In fact, if you look at the charts, in the past decade, gold and the market look like their moving together.  This makes it a terrible hedge, because good hedges are supposed to be decoupled.

In truth, GLD does appear to be a venerable contender for a portion of a well-diversified portfolio. Yet in a “black swan/perfect storm catastrophe” like the 3 month, systemic breakdown of 2008 (September through November), GLD dropped an astonishing -30%.  PowerShares DB U.S. Dollar Bullish (UUP) soared 20%.

What’s interesting, however, is that in these periods, a very surprising asset has done well: The US Dollar.  The author goes on to advocate for a split between the US Dollar Bullish ETF and Gold.

The article shows this chart, which tracks gold and the US dollar over the past two years:

The insight here is not that you should split your “crisis” holdings between Gold and the Dollar.  Most Americans are already heavily weighted in dollar holdings.   The insight is simply that gold actually doesn’t cover you in all crises, despite the protestations of the gold bugs.

Indeed, I would like to see this relationship going back over the past century, to see what possible approaches might make sense:

  • A balanced approach?
  • A reciprocal trade where you sell into strength of one, and buy the other?
  • Relationships between various mixes of gold & dollar to hedge a stock portfolio?

My guess is that a dollar-denominated fixed income allocation (Treasuries) would look similar to dollar bullish, and would fit a more traditional view of asset allocation.

Farmville Economics: Sweet Seeds are Almost Genius…

Zynga launched a great promotion this weekend called “Sweet Seeds”, and I thought it deserved at least a little direct attention.  So yes, this is “yet another Farmville post” (YAFP).

gameBig_farmville

For quick reference, here are the links to my first five Farmville posts:

A brief description from Farmville Village:

Zynga has just launched “Sweet Seeds for Haiti” a special FarmCash crop you can buy with 50% of the proceeds going to charity. These plants are unique in that they never wither and give maximum experience points, with a special gift in your gift box for you, too!

My first reaction to this announcement was “Genius!”   Not to be cynical, but Zynga seemed to have a pattern of rolling out crops with superior economics and rapid turnarounds to help drive huge activity spikes.  (The Super Berries in August, for example, were well timed with a surge over 10M daily active users.)

By rolling out a super-charged crop for charity, they could get the benefit of increased activity and funnel money to a deserving cause.  Win-win.  It seemed like a brilliant approach to match up business & altruistic goals, and set forward a powerful concept of buying virtual goods as a mechanism for charitable fundraising.

In fact, at first, the only thing that surprised me a bit was that only 50% of the money was going to charity.  I suppose there might be some costs associated with payment processing and handling the operational surge of activity.  Typically, however, if you are going for a charity, you tend to absorb those costs to avoid the appearance of profiting from people who are looking to donate to a good cause.

Then I actually looked at the economics for Sweet Potatoes.  And I was left scratching my head.

The stats for Sweet Potatoes are as follows:

  • 3 XP
  • 10 coins to plant
  • 125 coins at harvest

By itself, these statistics would make Sweet Potatoes truly a super crop, except for one detail:

  • 1 day to grow

115 Coins of profit per day puts Sweet Potatoes between Broccoli & Cabbage for daily profit, #16 on the table I published last week.  Really not very super.  Super Berries had huge numbers because they could be harvested every 2 hours.  But a full day?  You’d do better on experience and profit planting almost any of the 8 hour (or faster growing) crops.

3XP (+1XP for plowing) does compare favorably with all daily crops, except for Peas.  Peas offer:

  • 3 XP
  • 176 coins of profit / day

As far as I can tell, there is absolutely no reason you would plant Sweet Potatoes if you already have Peas.  None.  And it certainly wouldn’t be worth $5 (25 FV) to do so.  True, this crop doesn’t whither… but that just makes the activity goal even more unlikely.

All this would be different if the crop took 4 hours to grow instead of a day.  But with the current numbers, planting Sweet Potatoes just doesn’t make any sense.

I’m going to hazard a few guesses as to why Zynga set these numbers here:

  • Theory 1: They didn’t care about people at higher levels.  Of my 50 neighbors, only one is at a level where they can buy Peas. So these numbers would look good to at least 98% of the audience.
  • Theory 2: The target market is sensitive to time.  The 1 day cycle and removal of withering suggests that they were targeting a segment of users that don’t want to spend all day planting & harvesting.
  • Theory 3: The load generated by Farmville has been so high on Zynga given it’s phenomenal success, they decided last minute to extend the growing time to a day, to minimize activity for a period of time.  In a way, the Sweet Potatoes are Bizarro Super Berries, working to diminish activity, instead of encourage it.
  • Theory 4: They didn’t run the numbers on the economics.  (I find this impossible to believe.)

I still believe the concept behind the Sweet Seeds announcement incredibly sharp.  Plenty of time and opportunity for Zynga to tune these type of events going forward.

Almost genius.  Almost.

Update:  Here are additional posts on Farmville Economics, published after this one: