Fishville Economics: Points, Experience & Levels Part 3

The traffic to my blog from my first two Fishville blog posts has been staggering. How can I resist? That’s right, it’s time for Yet Another Fishville Post (YAFP). Come on, you know you want to read more…

Screen shot 2009-11-12 at 12.57.13 AM

I’ve been a little surprised to see how few accurate blog posts exist out on the web that break down the profit & experience for Fishville.  For reference you can still find my first two blogs posts here:

Fortunately, I have found at least one new useful resource:

I’m at Level 42 in Fishville, so I can get almost all of the data myself.  However, I’m still missing the data for the last two fish:

  • Blueline Trigger
  • Longhorn Clownfish

If you have the data on either of these two fish, please post here in the comments.

In the past few weeks, Zynga has rolled out a number of new fish.  I’ve updated my Google Doc with all the updated numbers.

The most interesting addition has been a series of fish that you can only purchase with Sand Dollars, which is the Fishville denomination for game money that you have to buy with real money.

This poses a dilemma for my calculations, since I base profitability on coins spent to coins earned.  As a result, I needed a conversion ratio from Sand Dollars to Coins.  Although you can’t buy Sand Dollars with Coins, you can buy both with real US dollars ($) from Zynga with a scaling price table:

Dollars Coins Sand Dollars Coins / $ SD / $ Coins / SD
5 7500 25 1500 5 300.00
10 15800 55 1580 5.5 287.27
20 33300 115 1665 5.75 289.57
40 70600 240 1765 6 294.17

Notice anything strange?

According to this table, the ratio of coins to sand dollars varies between 300 and 287, and in a non-linear fashion.  It’s as if Zynga didn’t compare the volume discount on coins to the volume discount to sand dollars when they generated these prices.

Since it’s non-linear, I decided to take the “average” ratio as my conversion.  So, for the purposes of this blog post, one sand dollar = 292.75 coins.

Using that ratio, I was able to regenerate my graphs.  Here is the graph showing profitability of each fish, per level.  All the assumptions from my second blog post still hold:

What you’ll notice is that some of the “sand dollar” fish are actually money losers for the first two levels.  That’s right, assuming my conversion ratio, you’d be better off just buying coins with your money, rather than buying sand dollars and then growing these fish!

Now, the updated experience points chart tells a different tale:

In this case, you can clearly see that the best fish for experience, excluding the “fast fish”, are the sand dollar fish.  As a result, it’s pretty clear that what you are buying with your sand dollars is a fast path to rise up levels.  If you’re willing to spend the money on Batfish, you’ll be able to climb those levels quickly, and with much less work than minding 5 minute fish…

You can reference the full data in my Google Doc.  Let me know if you see any issues with the calculations.

For reference, I’ll include the Level 1 tables here, just in case there are issues reading the now huge Google Doc.

Profit per Fish when you harvest at Level 1:

Fish Profit / L1 Minutes / L1 Profit / Minute
Sardine 7.00 3 2.33
Mini Dart Goby 11.00 5 2.20
Red Spot Cardinal 23.00 15 1.53
Klunzinger Wrasse 26.00 30 0.87
Bluedot Jawfish 115.00 180 0.64
Bartlett Anthias 21.00 45 0.47
Swissguard Basslet 20.00 60 0.33
Pajama Cardinal 34.00 120 0.28
Blue Green Chromis 46.00 180 0.26
Shy Hamlet 54.00 240 0.23
Longnose Hawkfish 78.00 360 0.22
Purple Firefish 580.75 2880 0.20
Percula Clownfish 81.00 480 0.17
Flame Angelfish 89.00 600 0.15
Blue Hippo Tang 124.00 1080 0.11
Longnose Butterfly 165.00 1440 0.11
Blue Mandarin 125.00 1200 0.10
Royal Dottyback 99.00 960 0.10
Hawaiian Hogfish 72.00 720 0.10
Golden Puffer 423.00 4320 0.10
Scooter Blenny 133.00 1440 0.09
Blue Damsel 195.00 2160 0.09
Blue Spot Grouper 253.00 2880 0.09
Parrotfish 76.50 1440 0.05
Moorish Idol 53.25 1080 0.05
Blackfoot Lionfish -67.50 1080 -0.06
Orbiculate Batfish -238.50 360 -0.66
Clown Triggerfish -149.75 180 -0.83

Experience per Fish when you harvest at Level 1:

Fish XP / Egg XP / L1 Minutes / L1 XP / Minute
Mini Dart Goby 2 8 5 1.60
Sardine 1 4 3 1.33
Red Spot Cardinal 4 16 15 1.07
Orbiculate Batfish 66 330 360 0.92
Blackfoot Lionfish 79 790 1080 0.73
Klunzinger Wrasse 5 20 30 0.67
Clown Triggerfish 23 115 180 0.64
Purple Firefish 181 1810 2880 0.63
Parrotfish 88 880 1440 0.61
Bartlett Anthias 4 20 45 0.44
Moorish Idol 47 470 1080 0.44
Bluedot Jawfish 13 65 180 0.36
Swissguard Basslet 4 20 60 0.33
Pajama Cardinal 8 40 120 0.33
Blue Green Chromis 12 60 180 0.33
Shy Hamlet 15 75 240 0.31
Longnose Hawkfish 22 110 360 0.31
Percula Clownfish 26 134 480 0.28
Flame Angelfish 16 160 600 0.27
Longnose Butterfly 35 350 1440 0.24
Blue Hippo Tang 26 260 1080 0.24
Hawaiian Hogfish 17 170 720 0.24
Royal Dottyback 22 220 960 0.23
Scooter Blenny 29 290 1440 0.20
Blue Damsel 39 390 2160 0.18
Blue Spot Grouper 45 450 2880 0.16
Blue Mandarin 30 130 1200 0.11
Golden Puffer 42 420 4320 0.10

Enjoy.  Happy Holidays.

17 thoughts on “Fishville Economics: Points, Experience & Levels Part 3

  1. Pingback: Fishville Economics: Points, Experience & Levels « Psychohistory

  2. Pingback: Fishville Economics: Points, Experience & Levels Part 2 « Psychohistory

      • Blueline Trigger
        Grows in 5 hours
        Buy for: 22 coins
        Sell for: 104 coins
        Buy XP: 21
        Sell XP: 84

        Longhorn Clownfish
        Grows in 24 hours
        Buy for: 49 coins
        Sell for: 221 coins
        Buy XP: 35
        Sell XP: 315

        It would be great if you split the graphs between fast-fish, 12 hours or shorter growth rate, and those over 12 hours.

      • Check Blue hippo tang level 4 time. Should be 4320 minutes (1080*4)

        Making it a .223 XP/MIN

        the Longhorn Cowfish ends up being a .225

  3. Blueline Trigger -5 hour growth time, costs 22, sell price age 1 is 104, purchase xp is 21, sell xp age 1 is 84

    Longhorn Cowfish -24 hour growth time, costs 49, sell price age 1 is 221, purchase xp is 35, sell xp age 1 is 315

  4. apart from this statistics there should also be good suggestions on the leveling as well

    from my point of view i would like to share a few takes i have on fishville atm

    fishville has changed a lot since past month, so the leveling also needs some tweaking…

    this leveling guide is only for those who want to pay little LESS attention to fishville and at the same time gain good amounts of XP..

    the fantabulous fish i learnt about is the Longnose Hawkfish which gives 528 XP/fish (22+110*4)
    22 is the exp gained for dropping the egg 110 is level1 exp multiplied by 4 for age 4 fish and grows in just a day(24 hours) 🙂

    Longnose Hawkfish Stats
    grows in: 6 hours
    XP/egg: 22
    Sell XP (Level 1): 110
    Sell XP (Level 4): 440

    now the most calculations will fructify only if u have already crossed the border of having 26 neighbours(because tanks have a neighbour caps attached with them the max is 26)

    according to the current situation Zynga has put its customers in people have to settle with 40 fishes per tank (*sucks imo*)

    so with longnose hawkfish pooling about 528XP/fish @ level 4 people can MAX generate XP in 1 Day (24 hours) with

    1x Tank: 40*528 = 21120
    2x Tanks: 80*528 = 42240
    3x Tanks: 120*528 = 63360
    4x Tanks: 160*528 = 84480
    5x Tanks: 200*528 = 105600
    6x Tanks: 240*528 = 126720
    7x Tanks: 280*528 = 147840
    8x Tanks: 320*528 = 168960

    the Longnose Hawkfish needs to be fed every 12 hours or else it dies

    apart from the Fishes there are decorations as well which gives huge amounts of XP upto 6650XP (pirate shipwreck) also u can decorate ur tank at the same time with certain plants like feather caulerpa, java ferns… to gain XP as well

    i was level 14 before now level 39 using this technique without paying much attention to fishville 😀
    my current screengrab of my tank 🙂
    http://www.imgx.org/public/view/full/21891

  5. I finally hit level 48 today, so here is the data for the Blue Line Trigger:

    Required Level: 48
    Cost: 22 Coins
    Grows In: 5 Hours
    Sells For: 104 Coins
    Buy XP: 32
    Sell XP: 126

    Thanks again for compiling all of this useful info.

    • thats weird actually so far zynga has maintained quite a figurative calculations all the normal fishes are either 9,4 or 3 times the buy exp (i think the longer the days higher the times.. all fast fishes are 3 times their buy exp)

      in case of longnose 22*4=88 exp

      can u post a screenshot of that fish?? i think it should be 32*4= 128 XP

  6. EDIT:
    apart from this statistics there should also be good suggestions on the leveling as well

    from my point of view i would like to share a few takes i have on fishville atm

    fishville has changed a lot since past month, so the leveling also needs some tweaking…

    this leveling guide is only for those who want to pay little LESS attention to fishville and at the same time gain good amounts of XP..

    the fantabulous fish i learnt about is the Longnose Hawkfish which gives 374 XP/fish (22+88*4)
    22 is the exp gained for dropping the egg 88 is level1 exp multiplied by 4 for age 4 fish and grows in just a day(24 hours)

    Longnose Hawkfish Stats
    grows in: 6 hours
    XP/egg: 22
    Sell XP (Level 1): 88
    Sell XP (Level 4): 352

    now the most calculations will fructify only if u have already crossed the border of having 26 neighbours(because tanks have a neighbour caps attached with them the max is 26)

    according to the current situation Zynga has put its customers in people have to settle with 40 fishes per tank (*sucks imo*)

    so with longnose hawkfish pooling about 528XP/fish @ level 4 people can MAX generate XP in 1 Day (24 hours) with

    1x Tank: 40*374 = 14960
    2x Tanks: 80*374 = 29920
    3x Tanks: 120*374 = 44880
    4x Tanks: 160*374 = 59840
    5x Tanks: 200*374 = 74800
    6x Tanks: 240*374 = 89760
    7x Tanks: 280*374 = 104720
    8x Tanks: 320*374 = 119680

    the Longnose Hawkfish needs to be fed every 12 hours or else it dies

    apart from the Fishes there are decorations as well which gives huge amounts of XP upto 6650XP (pirate shipwreck) also u can decorate ur tank at the same time with certain plants like feather caulerpa, java ferns… to gain XP as well

    i was level 14 before now level 39 using this technique without paying much attention to fishville
    my current screengrab of my tank
    http://www.imgx.org/public/view/full/21891

    reason for edit the boosted XP is now over 😦

  7. The fixed time value for level 4 is incorrect. It is not 2880 minutes for every fish. This really skews your spread sheet

    What I have noticed is that level 4 time is just 4 x the level 1 time.

    There is no more gain in XP for subsequent levels.

    • i still dont understand wats the confusion about level 4 so much?

      i never saw ne difference in time taken to reach ne fishes to level 4 age the time shifts only occur during level 5 age which isnt of ne use cause there isnt ne XP or coins upgrades i have proof as well or u can easily check it by putting a longnose hawkfish and check after a day 😛

      in case theres still confusion i ll take the example of longnose hawkfish

      Baby – level 1——-6 hours/88XP
      level1 – level 2——-6 hours/176XP
      level2 – level 3——6 hours/264XP
      level3 – level 4 —–6 hours/352XP

      Xp/egg——–22

      total XP per hawkfish = 22+352=374

      total time consumed 24 hours according to wat its said no time delays for level 4 😛 the time delays happens from

      level 4 – level 5 which doesnt matter since u dont gain ne extra coins or XP

  8. thats weird actually so far zynga has maintained quite a figurative calculations all the normal fishes are either 9,4 or 3 times the buy exp (i think the longer the days higher the times.. all fast fishes are 3 times their buy exp) in case of longnose 22*4=88 exp can u post a screenshot of that fish?? i think it should be 32*4= 128 XP

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