Fishville Economics: Points, Experience & Levels Part 2

The traffic to my blog from my first Fishville post has been staggering.  How can I resist?  That’s right, it’s time for Yet Another Fishville Post (YAFP).  Come on, you know you want to read more…

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I’ve been a little surprised to see how few accurate blog posts exist out on the web that break down the profit & experience for Fishville.  Based on comments to my original post, I made some mistakes.  As a result, I’m posting this follow up to help address the most common concerns:

  • What about Level 5 (and 6 and 7…). I classify my charts based on the completion of levels, which is a little confusing because in Fishville, your fish is “Level 1” until it completes the level, and then it is Level 2, etc.  As a result, you don’t get the “Level 1” experience until your fish reaches Level 2.  Confusing.  Even more confusing, after completing Level 4, your fish can continue to go up levels… it just won’t be worth anything more.  As a result, I ignore all levels above 4.
  • Why doesn’t my experience number match yours? It’s because I’m including the experience you get from dropping the egg in the tank, not just the experience you get from harvesting.
  • Level 4 doesn’t take the same time as the other levels. Oops.  This is correct.  I still don’t have accurate info on whether the “Level 4” time is the same for all fish (2 days) or different.  For this post, I use the 2 day number, which changes the economics considerably.  (Hint: It’s not worth your time to ever let this happen)
  • Can you post a Google Doc of all your tables & charts? See the end of this post.  First time for everything.

To recap, here are the assumptions for my tables & charts:

  1. I assume harvesting & buying fish is instantaneous. Yes, I know its not.  Fodder for a future post.
  2. All profits are calculated per fish. Same with experience
  3. Total Experience = Experience from dropping egg + Experience from the level(s) of growth
  4. Total Profit = Revenue from harvesting the fist – Cost of the egg

In my last post, I described how your “profit per minute” increases with levels, but your “experience per minute” falls with levels.  A lot of people didn’t understand this, so I decided to try some charts to illustrate.

Here is a chart I made in Google Docs showing the effect of increasing levels on Profit / Minute.  Because there is a fixed cost to buying a new fish, the linear increase in profit per level helps your profit / minute.  Of course, it falls off a cliff once you hit Level 4, and it takes up to 2 days to complete.

Fishville Profit Per Minute Per Level

This means that, from a profit per minute perspective, it’s better to let your fish grow to complete Level 1, Level 2, and Level 3 before harvesting.

But there is a catch.  Because you get XP every time to buy an egg, the effect on experience points per minute is the opposite.  Every level you go, your experience points per minute drops!  See this chart to visualize:

Fishville XP Per Minute Per Level

Based on the comments to my original blog post, it’s very obvious that most players continue to ignore the experience points you get for dropping an egg in your tank – choosing instead to focus only on the experience points you get when you harvest the fish.  Big mistake, because this leads you to keep fish around too long.

Since my last post, I’ve also been able to complete my tables for all current fish.

Here is the profit table for Level 1 profits:

Fish Profit / L1 Minutes / L1 Profit / Minute
Sardine 7 3 2.33
Mini Dart Goby 11 5 2.2
Red Spot Cardinal 23 15 1.53
Inland Silverside 16 30 0.53
Bartlett Anthias 21 45 0.47
Swissguard Basslet 17 60 0.28
Pajama Cardinal 34 120 0.28
Blue Green Chromis 46 180 0.26
Shy Hamlet 54 240 0.23
Longnose Hawkfish 78 360 0.22
Percula Clownfish 81 480 0.17
Annularis Angelfish 89 600 0.15
Blue Hippo Tang 124 1080 0.11
Royal Dottyback 99 960 0.1
Hawaiian Hogfish 72 720 0.1
Scooter Blenny 133 1440 0.09
Blue Damsel 195 2160 0.09

Here is the experience table for Level 1 experience.  Note that I included the experience you get for dropping the egg, as well as the total experience you get for completing level 1.  Remember, Total = Dropping Egg + Level XP:

Fish XP / Egg XP / L1 Minutes / L1 XP / Minute
Mini Dart Goby 2 8 5 1.6
Sardine 1 4 3 1.33
Red Spot Cardinal 4 16 15 1.07
Inland Silverside 4 16 30 0.53
Bartlett Anthias 4 20 45 0.44
Swissguard Basslet 4 20 60 0.33
Pajama Cardinal 8 40 120 0.33
Blue Green Chromis 12 60 180 0.33
Shy Hamlet 15 75 240 0.31
Longnose Hawkfish 22 110 360 0.31
Percula Clownfish 27 135 480 0.28
Annularis Angelfish 16 160 600 0.27
Hawaiian Hogfish 17 170 720 0.24
Royal Dottyback 22 220 960 0.23
Scooter Blenny 29 290 1440 0.2
Blue Damsel 39 390 2160 0.18
Blue Hippo Tang 26 52 1080 0.05

As promised, here is a link to the Google Doc with all my tables and charts.  Please post additional info, corrections, or data in the comments below.

Updates:  I’ve now posted additional columns on Fishville: