Thoughts on My First 24 Hours with a Nintendo Wii

So, I actually did get a Nintendo Wii for my birthday. And yesterday, for the first time, I actually had a free moment or two to hook it up and play with it. Since then, I’ve probably played a total of 60 minutes of Wii Sports, and I thought I’d capture some of my first thoughts.

First, I wrote in a post about the Nintendo Wii a while back that I thought the new Wii Remote was a gimmick. Well, while I still think it’s a bit of a gimmick, it’s a well executed one. The thing works. It’s very easy to pick up and play, and there is something very engaging about interacting with video games this way.

In fact, my two year old son, Jacob, thinks it is absolutely hysterical to watch people play with the Wii. I think he loves seeing people jump around, and then have it be mirrored on screen. I don’t know, but when my brother Daniel was playing Wii Tennis, we could not get him to stop laughing.

It’s great. More importantly, it is well designed. The wireless detection and motion measurement is good enough to work and not be frustrating.  My faded, scarred memories of the Nintendo Power Glove have now been put to rest.  This is what motion detection should be in a gaming environment, with very little setup.  I’ve have found some sports more “realistic” than others. Tennis and Baseball seem to map well (there is something very rewarding about hitting a home run with the Wii Remote). Bowling is OK, but has some kinks. Golf and Boxing are really not designed to reward people with realistic motion.

From a product design standpoint, the way the remote fits in the hand, the placement of the buttons seems excellent. The affordances of the Wii remote seem to match the intended motions well.

Now, since I’m a nitpicker, here are my design suggestions for Nintendo:

  • Learn by example. It’s clear that the Wii remote is measuring some types of movements and not others when you play certain games. It would be nice to have a standardized “visual feedback screen”, where you could make sample motions, and the Wii would “diagnose” what it actually detected.  When is it looking for lateral motion, up/down, twisting.  It would be a big help to avoid frustration if you actually knew what the game was looking for. It took me 5 frustrating minutes to figure out the motions that the boxing game really cared about. Another idea here would be a “demo” mode where the Wii showed you how it expected you to work the remote for that game.
  • Ship with Two Controllers. It’s a bit lame to get the machine, and then realize that most of the games are more fun with two people. You can’t find extra controllers anywhere – Nintendo should have launched the 1.0 package with two controllers. It would have highlighted the social aspect of the Wii.
  • Expand to the Feet. It seems like there should be something, like the Nike+iPod insert, that you could add to your feet for these games. Since it’s only looking at the motion of the hand controllers, games that need foot motion are left out, or end up somewhat awkwardly implemented (like Boxing). This interface could really scale to having multiple on-body measures – maybe eventually motion points in multiple places (like arms, legs, torso).
  • Wii Elbow? Wii Shoulder? After playing for an hour, I hate to say it, but you can really feel it. It’s not tiring, per se, but I could feel a little bit of tennis elbow coming on, and my rotator cuff was feeling a little strained. Maybe there needs to be a stretching routine for the Wii? I know this sounds goofy, but I’m expecting to see more engineers walking around rubbing their elbows & shoulders as 2007 goes on.

It’s not surprising to me that the Wii is selling as well as it is. What is suprising is that the Wii is almost outselling the Xb0x 360, even though the Xbox is a high definition box with more games and with ample supply. I agree with this article – I’m going to be checking out Nintendo stock a little more closely.

I’m going to play a bit more now. My “Wii Age”, according to Wii Sports, started at 50 when I first played, and is now down to 33. I’m going to have to work hard to get down into the 20s.

In the meantime, watch out for Wii damage (my most popular post on the topic), and tighten your straps.